REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION IN THE MAKING

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BoJustBo
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Re: REDS OVER WORLD - 30-level Cold War TC - OUT NOW, RELEASED, READY FOR PLAYING!

Post by BoJustBo »

Tyrannotitan Fan wrote: Sun Mar 03, 2024 11:45 am Minimize it
OOOHHHH! You have to do it in-game, not in the options menu. I haven't used those buttons on purpose since the Doom 95 days. Thanks.
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Tormentor667
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Re: REDS OVER WORLD - 30-level Cold War TC - OUT NOW, RELEASED, READY FOR PLAYING!

Post by Tormentor667 »

Is this still being worked on? I ask to find out if it makes sense to post any more bug reports at all.
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WojtTheDoomer2K
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Re: REDS OVER WORLD - 30-level Cold War TC - OUT NOW, RELEASED, READY FOR PLAYING!

Post by WojtTheDoomer2K »

Tormentor667 wrote: Tue Mar 05, 2024 10:50 am Is this still being worked on? I ask to find out if it makes sense to post any more bug reports at all.
Yes, I am waiting for more of your bug reports to work on the patch, heh. Work on the patch actually paused, because I wasn't able to access that second document.
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Dynamo
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Re: REDS OVER WORLD - 30-level Cold War TC - OUT NOW, RELEASED, READY FOR PLAYING!

Post by Dynamo »

Tormentor667 wrote: Tue Mar 05, 2024 10:50 am Is this still being worked on? I ask to find out if it makes sense to post any more bug reports at all.
Why are your bug reports being hosted as private documents on google drive that Wojt isn't even given access to? Why not just post them as public pastebin files so that people can access them without any trouble? It feels very inconvenient even for you to do it this way, let alone for everyone else. If for whatever reason you don't want the rest of the userbase to read your bug reports (no idea why you'd want to do that), just PM the pastebin link to Wojt so that we can all get over this impasse.
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Tormentor667
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Re: REDS OVER WORLD - 30-level Cold War TC - OUT NOW, RELEASED, READY FOR PLAYING!

Post by Tormentor667 »

@Dynamo - I have no idea how to make the bug-reports instantly public. But if he wants to access them, I get a notification and give him instand acces as soon as I receive the email. He should be able to access both documents.
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WojtTheDoomer2K
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Re: REDS OVER WORLD - 30-level Cold War TC - OUT NOW, RELEASED, READY FOR PLAYING!

Post by WojtTheDoomer2K »

Im still unable to access the second document.
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Void Warrior
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Re: REDS OVER WORLD - 30-level Cold War TC - OUT NOW, RELEASED, READY FOR PLAYING!

Post by Void Warrior »

Your Project passed the day before yesterday.

If we compare it with "Mystery of Tyskie Islands", then the New Project has become more global. I liked the Shooting, the Various Opponents and Bosses, the Guns are quite good. In short, I am generally satisfied with the Project. :)

However, during the passage, I used to go beyond the boundaries of the Maps, on E5M4 the Gate did not open for me, where a Yellow Key is required, and the Final Boss, in my opinion, is some kind of dishonest (How do I defeat this Machine? I could only go through Two Phases in peace somehow, but it is simply impossible to survive in the Third Phase. There is not enough time to dodge the Attack after the destruction of the Second Phase). I also recommend sewing in a Reload, rather than highlighting it with a separate Patch. Given the Complexity of the Enemies, such a feature is extremely necessary.

I can only say that this is your "Blade of Agony". You can safely play it, but in portions. I expressed my opinion here (In Russian: https://doomguy.ru/community/topic/reds ... a-zadushil).
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Dynamo
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Re: REDS OVER WORLD - 30-level Cold War TC - OUT NOW, RELEASED, READY FOR PLAYING!

Post by Dynamo »

Tormentor667 wrote: Wed Mar 06, 2024 12:35 pm @Dynamo - I have no idea how to make the bug-reports instantly public. But if he wants to access them, I get a notification and give him instand acces as soon as I receive the email. He should be able to access both documents.
Well, clearly using google docs is not working correctly due to Wojt, after days of waiting, still being unable to access them even after requesting access. I don't know if it's a bug on Google's end or you're doing something wrong, but since I think the wait is unnecessary, just use a different sharing site, like https://pastebin.com, or even better, paste them in a spoiler in the forum post, so that length won't be an issue.
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WojtTheDoomer2K
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Re: REDS OVER WORLD - 30-level Cold War TC - OUT NOW, RELEASED, READY FOR PLAYING!

Post by WojtTheDoomer2K »

Void Warrior wrote: Wed Mar 06, 2024 2:27 pm Your Project passed the day before yesterday.

If we compare it with "Mystery of Tyskie Islands", then the New Project has become more global. I liked the Shooting, the Various Opponents and Bosses, the Guns are quite good. In short, I am generally satisfied with the Project. :)

However, during the passage, I used to go beyond the boundaries of the Maps, on E5M4 the Gate did not open for me, where a Yellow Key is required, and the Final Boss, in my opinion, is some kind of dishonest (How do I defeat this Machine? I could only go through Two Phases in peace somehow, but it is simply impossible to survive in the Third Phase. There is not enough time to dodge the Attack after the destruction of the Second Phase). I also recommend sewing in a Reload, rather than highlighting it with a separate Patch. Given the Complexity of the Enemies, such a feature is extremely necessary.

I can only say that this is your "Blade of Agony". You can safely play it, but in portions. I expressed my opinion here (In Russian: https://doomguy.ru/community/topic/reds ... a-zadushil).

Thank you for your review, I read it and I really enjoyed it, im very happy to have my game reviewed in such a lenghty and professional way.

Regarding your criticisms, I have some explanations:
About the bugs and the game feeling unfinished, this is because of me not beta-testing enough. I play-tested every level like, 5 times at least, over the course of developing the whole game in total, and after the whole game was finished, I play-tested the whole thing again. I planned on making closed beta-testing with 3-4 people afterwards before releasing, but thought to myself "I checked EVERYTHING, im sure it's 100% done". I am guilty here, but I must say this was done in good faith; as I just wanted to release the game to all the people wanting to play it.

In terms of reloading, I must admit, for the long time I was unable to program it, but recently I found a way how to do it.

As for the issue with identical weapons such as four SMG's and three machine guns, this was more the result of me trying to be historically accurate; I remember that in Call Of Duty 1 and 2 there were various identical-working guns (f.e. MP40, Bren and Thompson) that were used by different sides. Hence why I added:

-1 Warsaw Pact SMG (Skorpion)
-1 NATO SMG (MP5SD, with added stealth capabilities that make it different from the Skropion)
-1 Warsaw Pact Assault Rifle (AK-74)
-1 NATO Assault Rifle (M16)
-1 "European" gun with the P90 (this is a leftover from a very early 2020 draft of the game where "Europe" was the third twist villain faction)

All in all, Uzi does have a purpose - it uses different ammo, so it's meant to be a last resort weapon after you run out of regular "clip" ammo.


Overall Im glad that despite all the shortcomings you enjoyed my game; If im ever gonna make a sequel, im 100% gonna fix many of the issues you mentioned here.

Once I recieve more complete bug reports, im gonna release a 2.0 version of the game fixing most of the issues people mentioned which I'll be able to fix, it will also include some quality-of-life improvements such as the reloading, some "where to go, what to do" indications such as radio messages and "!" marks on some lesser-obvious objectives.
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Void Warrior
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Re: REDS OVER WORLD - 30-level Cold War TC - OUT NOW, RELEASED, READY FOR PLAYING!

Post by Void Warrior »

Thank you for appreciating my opinion and explaining some points.

In principle, I thought so, that it was precisely because of the lack of beta testing that the Project did not come out completely polished. I understand that you can't keep track of everything alone. But it's good that you appreciated it normally (I have had cases when the Creators poured obscene words over the simple opinion of an Ordinary Player). So I'll be waiting for Version 2.0. :)

About The Guns. In fact, it would be better if Each Faction had its own Arsenal. But if you consider that we are fighting Enemies with their branded Guns, then the idea will be difficult to implement. I knew about Uzi that he had his own Cartridges (I forgot to mention it in the Review), but it's still strange: "Why does he have his own Cartridges, and not like a Pistol and SMG?" But I agree that he is in the role of a "Rescue Cannon" if there are no Cartridges in other Barrels.

In the Review, I just didn't mention the Choice of Difficulty, because I had questions about it. I believe that such a Project does not need a Choice of Complexity at all. I passed on the Standard Difficulty and even it was difficult. Higher Difficulties are not needed at all (What kind of masochist would you have to be to play them?). You can only leave the Easy Difficulty to Beginners.

But Markers for further actions are a Very Necessary Function! For me, of course, there were no problems with completing Tasks, but Beginners will need Markers, since in places it is not always clear where to go (And if you do not understand English, then it is generally a disaster).

And about the Sequel... Well, I don't know... For me, the Plot put a "Bold Dot" in this story. 8-)
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WojtTheDoomer2K
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Re: REDS OVER WORLD - 30-level Cold War TC - OUT NOW, RELEASED, READY FOR PLAYING!

Post by WojtTheDoomer2K »

Void Warrior wrote: Thu Mar 07, 2024 8:40 am Thank you for appreciating my opinion and explaining some points.

In principle, I thought so, that it was precisely because of the lack of beta testing that the Project did not come out completely polished. I understand that you can't keep track of everything alone. But it's good that you appreciated it normally (I have had cases when the Creators poured obscene words over the simple opinion of an Ordinary Player). So I'll be waiting for Version 2.0. :)

About The Guns. In fact, it would be better if Each Faction had its own Arsenal. But if you consider that we are fighting Enemies with their branded Guns, then the idea will be difficult to implement. I knew about Uzi that he had his own Cartridges (I forgot to mention it in the Review), but it's still strange: "Why does he have his own Cartridges, and not like a Pistol and SMG?" But I agree that he is in the role of a "Rescue Cannon" if there are no Cartridges in other Barrels.

In the Review, I just didn't mention the Choice of Difficulty, because I had questions about it. I believe that such a Project does not need a Choice of Complexity at all. I passed on the Standard Difficulty and even it was difficult. Higher Difficulties are not needed at all (What kind of masochist would you have to be to play them?). You can only leave the Easy Difficulty to Beginners.

But Markers for further actions are a Very Necessary Function! For me, of course, there were no problems with completing Tasks, but Beginners will need Markers, since in places it is not always clear where to go (And if you do not understand English, then it is generally a disaster).

And about the Sequel... Well, I don't know... For me, the Plot put a "Bold Dot" in this story. 8-)


Regarding the difficulty levels, they go like this:

Easy - more ammo and lesser damage
Normal - normal
Hard - it's...actually the same as normal, because I didn't know what to do here, I might do something with it in the upcoming 2.0 version
Nightmare - enemies instantly attack you the moment they see you like in Vanilla Doom, and you can't use cheats; I... seriously doubt game is beatable on this; would make for a fun "How is this even possible" videos on YouTube, like that one where a guy beat Half-Life with just the crowbar.


If i'll ever make a sequel (Admittedly, Reds was originally going to be just a one-time thing, but the more I developed this alternate history, the more ideas for a potential sequel I got, so maybe, sometime in the future...) i'll possibly make the difficulties something like this:

Easy - more ammo and lesser damage
Normal - normal
Hard - more damage
Nightmare - enemies instantly attack you the moment they see you like in Vanilla Doom, and you can't use cheats.
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WojtTheDoomer2K
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Re: REDS OVER WORLD - 30-level Cold War TC - OUT NOW, RELEASED, READY FOR PLAYING!

Post by WojtTheDoomer2K »

Im proud to say so far the first two chapters have ben de-bugged, using Tormentor667's and Tyrannotitan Fan's bug lists and other people's opinions as well. Here's waiting for Tormentor's playthrough to continue so I can continue the work on bug-fixing chapters 3 to 6; it's ben really fun to fix stuff and I know many people are waiting for a bug-fixing release because bugs are holding them back from enjoying my game.

The next patch won't be a manually installable patch, but instead, as many people suggested, a new version of the game; complete ready-to-play pk3 and all, which i'll christen the 2.0 version.
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PulseRifleFun
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Re: REDS OVER WORLD - 30-level Cold War TC - OUT NOW, RELEASED, READY FOR PLAYING!

Post by PulseRifleFun »

Just finished this on easy a little while ago, other than the bugs that have already been mentioned-I had a blast! Great retro shooter!
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WojtTheDoomer2K
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Re: REDS OVER WORLD - 30-level Cold War TC - OUT NOW, RELEASED, READY FOR PLAYING!

Post by WojtTheDoomer2K »

PulseRifleFun wrote: Mon Mar 18, 2024 6:34 pm Just finished this on easy a little while ago, other than the bugs that have already been mentioned-I had a blast! Great retro shooter!
Thank you!
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Karl515
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Re: REDS OVER WORLD - 30-level Cold War TC - OUT NOW, RELEASED, READY FOR PLAYING!

Post by Karl515 »

The main download link isn't working, any alternative link for the download?

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