I previously uploaded this to the Bugs forum but someone pointed out that this would be much better suited to here, so I'm uploading this here and deleting the previous thread I made.
Ever since I updated to the latest GZDoom(4.10.0), I've been having problems with my monster mods. I'm unsure if its my load order or not but after swapping pk3s around, I'm pretty sure its not. At first Angelic Aviary, then Codename HUNK monster and now Colourful Hell is all suffering from the same issue, namely that Hell Knights, Barons of Hell and Cacodemons so far are not being replaced. Yet all of the other monsters are. I have zero clue whats going on, so if anyone can help me, I'd appreciate it.
Additional info as stated in the forum rules is that I am running this on an 2018 ASUS Republic of Gamers laptop, my operating system is Windows 10, and as stated above, I am using GZDoom Version 4.10.0, the latest one.
As for the mod orders, I tried switching them around but no dice, at least for Angelic Aviary. Since this bug is happening in all my orders, well... I'll put each one down, at least the two. Angelic Aviary I did not create a ZDL for but I remember putting Angelic Aviary above La Tailor Girl and Below it with the same results. Off the top of my head I cannot remember my load order for that so I cannot give help there but I can say I was suffering the same issues I was suffering here with my current load order and the Dwelling Sin loadorder. For all of these I used a Wadsmoosh file that contains Ultimate Doom, Sigil, Doom II Hell on Earth, No Rest for the Living, The Master Levels, TNT Evilution and Plutonia as my IWAD
For my first and current load order it is as follows
sunlust.wad
DoomRL_Arsenal_1.1.5.pk3
DRLAX_1.0beta.pk3
DoomRL_Arsenal_1.1.5_Brightmaps.pk3
zetashop.pk3
asmflow.pk3
nukebarrel.pk3
doomrla_kinzie_fknrip.pk3
doomrla_kinzie_fluff.pk3
doomrla_kinzie_metaprops.pk3
doomrla_kinzie_sounds.pk3
ColourfulHell99b.pk3
CorruptionCards-v5.0.pk3
LegendoomLite_4.1.pk3
nashgore.pk3
cblood.pk3
CODBW Sakuya With LW Voice.pk3
FriendMeiling.pk3
target-spy-1.10.pk3
flashlight_plus_plus_v8_5.pk3
GunBonsai-0.10.1.pk3
Indestructable-0.2.7.pk3
wartrophies-v1.10.2.zip
midi_floppydisk.pk7
NostalgicSounds.pk3
My Dwelling Sin load is as follows:
jw_DwellingSin.pk3
z_DSinaddon_RE.pk3
z_DSinaddon_STIEagle60.pk3
DS_Carbine.pk3.zip
DS_MagnumPistol.pk3.zip
DS_PDW.pk3.zip
KwArms_Dwelling.pk3
z_DSinaddon_inventory_dark.pk3
D_CodenameHUNKMonsters.pk3 (I am aware that this monster file does not have replacements for the flying monsters, but Baron of Hell and Hell Knight are still not being replaced)
nashgore.pk3
cblood.pk3
flashlight_plus_plus_v8_5.pk3
target-spy-1.10.pk3
Any help can and will be appreciated and I hope this provides everything needed. Thank you.
Monster Replacers not working properly
Moderator: GZDoom Developers
Forum rules
Contrary to popular belief, we are not all-knowing-all-seeing magical beings!
If you want help you're going to have to provide lots of info. Like what is your hardware, what is your operating system, what version of GZDoom/LZDoom/whatever you're using, what mods you're loading, how you're loading it, what you've already tried for fixing the problem, and anything else that is even remotely relevant to the problem.
We can't magically figure out what it is if you're going to be vague, and if we feel like you're just wasting our time with guessing games we will act like that's what you're really doing and won't help you.
Contrary to popular belief, we are not all-knowing-all-seeing magical beings!
If you want help you're going to have to provide lots of info. Like what is your hardware, what is your operating system, what version of GZDoom/LZDoom/whatever you're using, what mods you're loading, how you're loading it, what you've already tried for fixing the problem, and anything else that is even remotely relevant to the problem.
We can't magically figure out what it is if you're going to be vague, and if we feel like you're just wasting our time with guessing games we will act like that's what you're really doing and won't help you.
-
- Posts: 107
- Joined: Wed Jun 07, 2023 8:46 am
- Preferred Pronouns: She/Her
- Operating System Version (Optional): Windows 10
- Location: Gensokyo
-
- Posts: 343
- Joined: Mon Dec 11, 2017 2:09 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Arch
- Graphics Processor: nVidia with Vulkan support
- Location: Russia
Re: Monster Replacers not working properly
The more mods you load, the more chance you have that something will go wrong.
-
- Posts: 107
- Joined: Wed Jun 07, 2023 8:46 am
- Preferred Pronouns: She/Her
- Operating System Version (Optional): Windows 10
- Location: Gensokyo
Re: Monster Replacers not working properly
While I am aware of that, I am still having trouble with this issue when it comes to my lighter load orders.
Any suggestions such as where to put the monster mods in the load order would be appreciated.
Any suggestions such as where to put the monster mods in the load order would be appreciated.
-
- Posts: 343
- Joined: Mon Dec 11, 2017 2:09 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Arch
- Graphics Processor: nVidia with Vulkan support
- Location: Russia
Re: Monster Replacers not working properly
Monster mods (even minor ones like blood color) are often incompatible with each other, so i'd recommend to play with only one monster mod.
-
- Posts: 107
- Joined: Wed Jun 07, 2023 8:46 am
- Preferred Pronouns: She/Her
- Operating System Version (Optional): Windows 10
- Location: Gensokyo
Re: Monster Replacers not working properly
I'll try removing cblood and see if it does anything.