About two years ago, I started learning DECORATE, ACS and UDMF to see if I could do silly stuff with it. After experimenting for a bit, I started working on a MASSIVELY overambitious project: A 5-stage partial conversion of Doom inspired by arcade games of yore, with revamped weapons, enemies and mechanics. Needless to say, I didn't go far: I pretty much finished the gameplay part, but mapping on such a scale was just too much for me. So I sat on it for a while, until I decided to retool it to make it work with the sole level I had completed, adding a bit more meat to it as well as a proper ending... ladies and gentlemen, I present to you DipSwitch!
Spoiler: What's DipSwitch?It's the first time I release such a big project, so I'd love to get feedback on it! It's still pretty rough around the edges in some parts so I'm definitely planning to update it some more.
Thanks so much!