what do you think about the +COUNTITEM, i mean the % completion of items... isn't it a bit overkill ?
there is already "kill all monsters" also "find all secrets"... i have no ocd, but i think people with ocd could see this as a nightmare.
Weapons, ammo, armors don't count
but medpack, health and armor bonus do count... does that mean that to get a 100% a player should resort to self harm ? :/
on the other hand: spheres, lightamps, computer map, and Berserk Pack are rare enough that doesn't feel a drag to me.
do you feel drained "having" to hunt for health and armor bonuses and also medpacks ?
a question for "serious" doom players
Re: a question for "serious" doom players
I'm almost certain that medpacks do not count. Basically, the things that do count should always be collectible, even if you don't need them (like health bonuses). Medpacks/stim packs cannot be picked up if you are at 100+ health but do not have the COUNTITEM flag.
I *think* the only exception might be the computer map which can only be picked up once, but counts as an item. I think.
If you don't like the default behaviour, it's pretty easy to make a mod that removes COUNTITEM from items that you don't want to be part of the item counting tally.
For what it's worth, I find chasing around a map trying to find every last health or armour bonus a bit tedious and either ignore that as a map-play goal or sometimes make a mod that stops them counting as items.
I *think* the only exception might be the computer map which can only be picked up once, but counts as an item. I think.
If you don't like the default behaviour, it's pretty easy to make a mod that removes COUNTITEM from items that you don't want to be part of the item counting tally.
For what it's worth, I find chasing around a map trying to find every last health or armour bonus a bit tedious and either ignore that as a map-play goal or sometimes make a mod that stops them counting as items.
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Re: a question for "serious" doom players
you are correct, medpack do not count, also radsuit do not count...
i wrote this topic because i could not figure out the "meaning" of the item%, when there is already the kill and secret (i think quake 1 has no item%)
i already changed my mod to count only items that can always be picked up and go into inventory, while also including the computer map
considering that i made the armor bonus and health potion no longer always being able to be picked up, i excluded those from the count.
i wrote this topic because i could not figure out the "meaning" of the item%, when there is already the kill and secret (i think quake 1 has no item%)
i already changed my mod to count only items that can always be picked up and go into inventory, while also including the computer map
considering that i made the armor bonus and health potion no longer always being able to be picked up, i excluded those from the count.
Re: a question for "serious" doom players
I think the idea with item% was to make a real goal for players to go after in order to fully clear a map, as an exploration task. It's kind of moot, obviously, if you can't actually pick up the item, so it's assigned only to items that you will unconditionally pickup - which mostly applies to powerups and bonuses. So things like health/armor boni, berserk, the various different spheres, etc, those would count. You obviously would not pick up a box of 20 shells if you were already maxed out at 50 shells, so making that a real completionist goal doesn't make much sense unless you want the player to waste their ammo. With medkits/stimpacks it makes even more sense not to count them because the player only picks those up when they are below 100% health, and they do not always have a means to push their health below that value (nor is it desirable, especially if they recently found a soulsphere that puts them at 200%).
Re: a question for "serious" doom players
I've played quite a handful of wads and map packs for both Doom games and Heretic and I've never bothered with the item%. For me, only kills and secrets are what I'm after. Collecting items as a way of "completion" is totally skipped in my mind.
Maybe I'm not too "serious" of a player then, lol
Maybe I'm not too "serious" of a player then, lol
Re: a question for "serious" doom players
Yes, I rarely bother with Items% either. That's why I like to keep COUNTITEM to the big items.
The big items tend to be rare-ish in a map and often well hidden/difficult to reach/in a secret* which, as well as their intrinsic value, tends to make them worth seeking out and it's nice to know you got all of them. If the max item% for a map largely consists of loads of easily missable health/armour bonuses scattered around the map with no real logic to their placement, and no real value in and of themselves, then it just becomes tedious to me. I get Rachael's point that the idea might have been meant to ensure that you have actively scoured every corner of the map but failing to get 100% simply because you ran past a single armour helmet placed awkwardly on a step isn't fun by my standard. And I always forget that armour bonus in the corner at the start of Entryway.
*I acknowledge that finding such an item results in a double-whammy of giving both a secret and item credit, but then it would with the default behaviour too.
The big items tend to be rare-ish in a map and often well hidden/difficult to reach/in a secret* which, as well as their intrinsic value, tends to make them worth seeking out and it's nice to know you got all of them. If the max item% for a map largely consists of loads of easily missable health/armour bonuses scattered around the map with no real logic to their placement, and no real value in and of themselves, then it just becomes tedious to me. I get Rachael's point that the idea might have been meant to ensure that you have actively scoured every corner of the map but failing to get 100% simply because you ran past a single armour helmet placed awkwardly on a step isn't fun by my standard. And I always forget that armour bonus in the corner at the start of Entryway.


*I acknowledge that finding such an item results in a double-whammy of giving both a secret and item credit, but then it would with the default behaviour too.
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Re: a question for "serious" doom players
hum, honestly that was the first word my brain came up with ^^
i play this game from 1993 (at that time: floppy disks, 486dx2 66mhz with no soundblaster so... no sound :'( and of course dos and no mouse, no strafing O_o)
and only recently i started paying attention to item% and i was "flabbergasted"
still confused, i managed to crawl here looking for opinions on something that i did not understand

Re: a question for "serious" doom players
I also played Doom back in a 486, but I did have a soundblaster card (sb16 I think). You could strafe in DOS ver using Alt + directional keys. What is practically impossible without mouse is to circle-strafe, I believe.
Somewhat related to the main topic, decino made a video not too long ago where he discusses a little about his personal opinion regarding the % count after having done so many blind playthroughs. Maybe worth checking it out, it's a short less-than-5-min video: https://www.youtube.com/watch?v=v4Gem4_Tnpk
Somewhat related to the main topic, decino made a video not too long ago where he discusses a little about his personal opinion regarding the % count after having done so many blind playthroughs. Maybe worth checking it out, it's a short less-than-5-min video: https://www.youtube.com/watch?v=v4Gem4_Tnpk