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This is the first episode of my in-progress megawad, Death Exit. It consists of six maps and a secret level, and features new textures, new music, and a couple new enemies. Enemies are implemented via DeHacked so it likely won’t play well with gameplay mods; RC2 will include a dedicated ZDoom version with Decorate enemies instead. Most levels can be beaten in five to twenty minutes, except Map05 which will likely take forty to fifty minutes.
Name: Death Exit
Map Format: Doom Limit-Removing
Ports Tested: GZDoom, DSDA-Doom, Doom Retro, Crispy Doom (MAPINFO features will not work with Crispy)
IWAD: Doom 2
Difficulty Settings: Yes
Coop: Coop spawns are placed and there shouldn’t be any soft locks, but coop-unique monster placement isn’t in place yet
Deathmatch: Just Map01
Requirements: Tested with vanilla gameplay; mouselook shouldn’t break anything, jumping will.
Map list and Music (All music is from IWADS or by Varis Alpha)
Episode 1: Blood Red Planet
01 - Damnation (Terminate and Torture)
02 - Subpool Storage (Seabats)
03 - Lockdown (Arcane)
04 - Containment Overflow (The Demon's Dead)
05 - Corrupt Reservoir (The Dark City)
06 - The Black Pit (Wretched Abyss)
Secret - Excursion (Aris Nesting Grounds)
Title Music: Freedom Is So Below
Intermission: I Don't Want to Leave You
End Text: Contempt (I Hate You)
Credits:
Textures: ItsNatureToDie, Jimmy, Xaser, DASI-I, NaturalTvventy, Cage,Amuscaria, dotQLL, Quill (There's also a bunch of textures inspired by other people's works that I've remade myself, so if you see anything almost familiar then thank you too for the inspiration!)
Sprites: Amuscaria
Music:Varis Alpha
Troubleshooting Map02: TimeOfDeath666
Archvile flame DeHacked trick: Bees With Teeth
Map03 contains some heavily modified pieces of E1M4 from the Doom Alphas, by Tom Hall.
Future additions:
Dedicated DM arenas for all maps
Coop/Solo-Net play implemented and tested
Decorate enemies
I'll save you some trouble: You don't need to make a desperate wad. If *ZDoom finds a DEHSUPP lump (which is only supported by ZDaemon), it will ignore DEHACKED. It will NOT ignore DECORATE. So *ZDoom ports will not read the DeHackEd. A dirty hack, but much better than doing your work twice/using copy and paste.