The Cognition Engine - Single Map

New maps, and other projects whose primary focus is new maps, belong here.

Note: This forum, and all forums below it, are not for questions or troubleshooting! Threads created here are for active projects only! If you have questions please feel free to use the Editing subforums or General forum.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
Snowy44
Posts: 6
Joined: Wed Apr 13, 2022 3:25 am

The Cognition Engine - Single Map

Post by Snowy44 »


DOWNLOAD
Be born into a twisted digital hellscape to learn what it's like to inhabit a reality that rejects you.


"The Cognition Engine" is a single Doom 2 map for limit-removing ports.

Was tested in and should run in DSDA, Crispy Doom, PrBoom+ and Gzdoom 4.5 (but probably any version).

The format is "Doom in Doom 2". No advanced features (jumping, crouching, freelook, etc) are intended.

The map is somewhat exploration-focused, takes roughly 25-35 minutes to beat (depending on difficulty and how thorough you are with said exploration).

Difficulties are implemented, UV starts off pretty easy but has a few tough fights near the end, though the difficulty may vary greatly depending on the amount exploration and secret hunting the player does. Because of that, and since the map is fairly lenghty, I recommend saving a few times. Expect HNTR and HMP to be on a significantly easier side.

The map includes a secret exit that leads to a small secret level (it's mostly just for flavor purposes, does not include actual gameplay), UMAPINFO support is required to get to that level.

Map includes custom textures from the following resources: rfhelltx texture pack, 32in24-15 Tex texture pack, Duke Nukem 3D, Bounce Tales.

Music used is: Dark Seed 2 - MM018GM (main midi), Blood - Track 10 (menu midi), Cool Spot - Shellshock (secret level midi).

Custom pallete is Technipal by Urban Space Cowboy.

---
More Screenshots
User avatar
Shatter-Thought[V-4]
Posts: 136
Joined: Tue Apr 06, 2021 8:21 pm
Graphics Processor: Not Listed

Re: The Cognition Engine - Single Map

Post by Shatter-Thought[V-4] »

This map was hella cool! I loved the atmosphere, the architecture, the lore as you find the secret rooms, a wonderful creepy map that challenges you nicely and makes you feel isolated, especially with a solid music choice.

Awesome work!

Return to “Levels”