Picking up Invisibility Sphere in Doom crashes GZDoom while using Vulkan Renderer (4.10.0)

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Dark Pulse
Posts: 66
Joined: Fri Nov 21, 2014 5:35 pm
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia with Vulkan support

Picking up Invisibility Sphere in Doom crashes GZDoom while using Vulkan Renderer (4.10.0)

Post by Dark Pulse »

I actually first encountered this problem in 4.8.2, but I updated to 4.10.0 and the problem still remains.

Some hardware basics: Ryzen 9 5900X, GeForce 1080, Windows 10. In short, a PC that has no problem running GZDoom, or the Vulkan renderer.

I encountered the crash while using a mod (Guns Bonzai, to be exact), but I tried disabling the mod and the crash still happens. Switching to the OpenGL renderer, however, does NOT crash the game when the invisibility sphere is picked up; the game continues as expected.

Here's the crash report, in case that does anything useful.
CrashReport.zip
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User avatar
Dark Pulse
Posts: 66
Joined: Fri Nov 21, 2014 5:35 pm
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia with Vulkan support

Re: Picking up Invisibility Sphere in Doom crashes GZDoom while using Vulkan Renderer (4.10.0)

Post by Dark Pulse »

Possibly PEBCAK - I had a two year-old GPU driver for my 1080 (457.51 - Dec. 02, 2020); upgraded to the latest driver and the problem seems to have stopped.

Could also have been I hadn't rebooted my PC in some time.

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