Here you see 4 sprites with +FLATSPRITE, from left to right they're at Z height 0,2,4,6, but the render renders them like regular sprites and ignores the height
Is there a way I could force a sprite to always be rendered by Z position, or just under everything else?
Actor definition:
Code: Select all
Class Weed1 : Actor {
Default {
+FLATSPRITE
+NOGRAVITY
}
States {
Spawn:
EVPL A 1;
Wait;
}
}