Expected behavior: The text wraps around the screen, not get cut off.
Actual behavior: Text gets cut off.
How to reproduce:
1. Launch GZDoom.
2. Start a game.
3. Type smth long in the chat, or set your player name to smth like "sajfalesfjlisahfiwehgjkghbvjkfbgjkfhgfjkshgjk"
4. The message only shows partially. In older versions it'd just take up more lines as needed,
Demo:
Possible causes:
I'm on EndeavourOS (consider it Arch), and because I didn't want to use the flatpak OR compile it from source, I got my GZDoom from https://aur.chaotic.cx/, which seems to give me 4.9.0-m rather than 4.9.0 (no -m) I know that -m means dirty, could they have introduced the bug?
I tested on Windows and this bug still happened, so scratch that.
Why is this important? Because long messages from mods get cut off. If your/the killer's player name or the weapon name is long your obituary also gets cut off.
[REGRESSION] Word Wrapping Not Working (cuts off instead)
Moderator: GZDoom Developers
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Please make a new topic for every bug. Don't combine multiple bugs into a single topic. Thanks!
Please construct and post a simple demo whenever possible for all bug reports. Please provide links to everything.
If you can include a wad demonstrating the problem, please do so. Bug reports that include fully-constructed demos have a much better chance of being investigated in a timely manner than those that don't.
Please make a new topic for every bug. Don't combine multiple bugs into a single topic. Thanks!
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Re: [REGRESSION] Word Wrapping Not Working (cuts off instead)
What is your con_notifylines cvar set to, if you don't mind me asking?
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Re: [REGRESSION] Word Wrapping Not Working (cuts off instead)
It was set to 1 for some reason, but I swear I don't remember changing it. Either way it's a bug. Lines shouldn't be cut off when con_notifylines is not large enough. It should just ignore it and allow it to wrap.