Hard to quite describe this one.
In the sewer of this level (secret part of the stage), there's an imprisioned babe but you can't shoot her until you fall into the sewerage, which changes her position.
In 1.5.0, she either is in place by the time you get there, or if you're fast enough you can see her fall into place and can shoot/free her.
It seems that if you reload E1L2 from the console, this doesn't happen a 2nd time around, but definitely happens from first launch on a legit playthrough and transition from E1L1 to E1L2.
[refactoring5]: Duke: Weird issue in E1L2.
Moderator: Raze Developers
Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
-
mjr4077au
- Posts: 834
- Joined: Sun Jun 16, 2019 9:17 pm
- Graphics Processor: nVidia with Vulkan support
- Location: Gosford NSW, Australia
-
Graf Zahl
- Lead GZDoom+Raze Developer

- Posts: 49252
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: [refactoring5]: Duke: Weird issue in E1L2.
I was unable to reproduce this. The code responsible is in actor.cpp, movefta and all my tests confirmed it was working as intended. There was also no fix being injected here - my backup from before advancing master has the same content for this function.
If you still can reproduce this, please add debug output for the second 'cansee' call - especially the value of 'timetosleep'' in there and post it here.
The only explanation I havr for this actor remaining inert is that timetosleep has turned negative but I cannot see how this can realistically happen shortly after map start.
If you still can reproduce this, please add debug output for the second 'cansee' call - especially the value of 'timetosleep'' in there and post it here.
The only explanation I havr for this actor remaining inert is that timetosleep has turned negative but I cannot see how this can realistically happen shortly after map start.
-
mjr4077au
- Posts: 834
- Joined: Sun Jun 16, 2019 9:17 pm
- Graphics Processor: nVidia with Vulkan support
- Location: Gosford NSW, Australia