GZDoom 4.8.0 released
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Re: GZDoom 4.8.0 released
"giveall" command is now "give all". Is it a premeditated change? Are there other changes like this?
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Re: GZDoom 4.8.0 released
I don't recall it ever being "giveall"? "Give" was always a command that takes an extra argument. I'm not sure why it would have ever been all one word.Ulukai wrote:"giveall" command is now "give all". Is it a premeditated change? Are there other changes like this?
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Re: GZDoom 4.8.0 released
Maybe some mod created an alias "giveall" that somehow stuck around. This never existed as a native CCMD.
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Re: GZDoom 4.8.0 released
Thanks. I'm sure you're right, I wouldn't have thought of that possibility. I'll check. Thanks again, good job with GZDoom, I really enjoy it.
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Re: GZDoom 4.8.0 released
Thanks for the update. Lots of great new features, I'm looking forward to figuring out the cutscene system, especially since it seems we can finally have an intro before the first map without all the old hacks! It seems the formats it supports for video playback are very specific (unless I misunderstood), are there plans to eventually expand it to include formats like mp4 or avi, or is that still undesirable?
The only problem I'm having is I think related to the separation of pauseinbackground and soundinbackground, the game always pauses now when I alt-tab (I don't think this was default, at least not when soundinbackground was on), is there a game configuration for pauseinbackground in the menus, or must this be set manually in console or config file?
The only problem I'm having is I think related to the separation of pauseinbackground and soundinbackground, the game always pauses now when I alt-tab (I don't think this was default, at least not when soundinbackground was on), is there a game configuration for pauseinbackground in the menus, or must this be set manually in console or config file?
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Re: GZDoom 4.8.0 released
The cutscene system is really easy actually, it's already documented in several relevant wiki pages.brick wrote:Thanks for the update. Lots of great new features, I'm looking forward to figuring out the cutscene system, especially since it seems we can finally have an intro before the first map without all the old hacks! It seems the formats it supports for video playback are very specific (unless I misunderstood), are there plans to eventually expand it to include formats like mp4 or avi, or is that still undesirable?
The only problem I'm having is I think related to the separation of pauseinbackground and soundinbackground, the game always pauses now when I alt-tab (I don't think this was default, at least not when soundinbackground was on), is there a game configuration for pauseinbackground in the menus, or must this be set manually in console or config file?
A basic example (for a intro playing when starting from a new episode):
Code: Select all
episode map01
{
name = "$TXT_DZE1"
key = "h"
intro
{
video = "graphics/videos/test.ivf"
sound = "graphics/videos/test.ogg"
}
}
On top of this, it might be prudent to make sure your videos are 4:3 otherwise the engine zooms them in, causing the extent sides to spill out of the screen and not be displayed. (this is just something I've experienced trying to playback a standard "480p" video as YouTube refers to the resolution as)
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Re: GZDoom 4.8.0 released
That shouldn't happen, actually. The default should be the same as for fullscreen images, i.e. either letterbox or pillarbox them if the aspect ratio differs from the screen.KynikossDragonn wrote: On top of this, it might be prudent to make sure your videos are 4:3 otherwise the engine zooms them in, causing the extent sides to spill out of the screen and not be displayed. (this is just something I've experienced trying to playback a standard "480p" video as YouTube refers to the resolution as)
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Re: GZDoom 4.8.0 released
The cutscene article says that cutscene can be played using "screen job ZScript API" but I cannot actually find any documentation about that. Is this described anywhere, or used in a place where I can read the code and learn from it?
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Re: GZDoom 4.8.0 released
The relevant files are zscript/ui/intermission.zs and zscript/engine/screenjob.zs.
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Re: GZDoom 4.8.0 released
If you want some example code about how to define custom cutscenes, you can have a look at Raze where all intermissions have been done with this.
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Re: GZDoom 4.8.0 released
Gez wrote:The relevant files are zscript/ui/intermission.zs and zscript/engine/screenjob.zs.
Thank you!Graf Zahl wrote:If you want some example code about how to define custom cutscenes, you can have a look at Raze where all intermissions have been done with this.
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Re: GZDoom 4.8.0 released
I know it's too late to post this, but simply I want to say thank you for adding the cutscene system. This feature had been occasionally discussed since a very long time ago and Graf said it's too complicated to add it. So this was an unexpectable gift for me.
Still, supported video formats aren't typical in modern times, though, this is an evolutional feature. And it's also nice the cutscene is able to skip.
Still, supported video formats aren't typical in modern times, though, this is an evolutional feature. And it's also nice the cutscene is able to skip.
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Re: GZDoom 4.8.0 released
Also late to the party, but:
Is ZDoom wiki info about -compatmode still accurate regarding its values? I know about modes 0-6. Are these all of them or was any added for MBF21?
Is ZDoom wiki info about -compatmode still accurate regarding its values? I know about modes 0-6. Are these all of them or was any added for MBF21?
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Re: GZDoom 4.8.0 released
Nice! Hopefully we get some more HUD features from Raze, like the ability to overlay the statusbar instead of having the whole screen pushed up. Cool update.
What does this mean?
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Re: GZDoom 4.8.0 released
Discord RPC presence allows Discord to display that you're playing the game on Discord, and the latter two points lets Discord know what the current IWAD you're playing (Doom II, Chex Quest, Snap the Sentinel, etc.) is, so it can display it on your profile there.
On this note, there's no .dlls for Discord in the GZDoom 4.8+ downloads? Meaning Discord isn't going to pick the game up regardless, I tested with my Doom Classic Complete IWAD and the exe didn't show up there despite everything on the Discord end being set up, and no current wads have those two fields yet, AFAIK.
Last edited by SaturnsRing on Tue Sep 27, 2022 6:53 pm, edited 1 time in total.