Shine for transparent texture

Ask about mapping, UDMF, using DoomBuilder/editor of choice, etc, here!

Moderator: GZDoom Developers

Forum rules
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
peewee_RotA
Posts: 306
Joined: Fri Feb 07, 2014 6:45 am

Shine for transparent texture

Post by peewee_RotA »

Is there a way to get the same shine that is on a mirror to show up on a transparent, or translucent line? I want to have what looks like shiny glass.

Mirror lines have a really neat look and I'd like to get as close to that as possible.

Return to “Mapping”