No worries. Modding of any sort, including remapping, is super rewarding but yes it can be a hair pulling experience at times. Your first project on remapping or remodding maps was about as bat crap insane as my own, Eday 2019 Vanilla. But anyways, excellent job on the remapping and I'll look forward eagerly to your next projects.wran wrote:
Thanks! I haven't really decided if I'm going to tackle the rest of the episodes yet, this was fun to do but it also drove me batshit insane at times haha
Enhanced E1 - 30th anniversary bump 21/01
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Enhanced E1 - another small update 24/06
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Re: Enhanced E1 - another small update 24/06
Appreciate that. Yeah, I mean this thing is really just a fairly derivative effort to rather clumsily jam some UDMF stuff into ancient Doom levels (usually while cursing) but I'm still quite proud of the result, warts n all.
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Re: Enhanced E1 - another small update 24/06
how i download it?
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Re: Enhanced E1 - another small update 24/06
The download link appears to be the Mediafire link at the bottom of the first post.demoThePlayer wrote:how i download it?
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Re: Enhanced E1 - quick fix 26/06
just posted a quick fix for a texture on one of the crates in E1M7 which was, erm, half missing.
Christ this is embarrassing.
EDIT: clarified a couple of things in the OP and added a new flashlight link.
Christ this is embarrassing.
EDIT: clarified a couple of things in the OP and added a new flashlight link.
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Re: Enhanced E1 - quick fix 26/06
This is great! This wad can get quite unnerving at times, especially with the IDKFA soundtrack mod, and that ending was very unexpected as well, hoping for an episode 2 remake in this same style.
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Re: Enhanced E1 - quick fix 26/06
Ha, thanks. The whole Club Doom thing seemed like an absolutely hilarious idea until I realised that it was mostly made up of Doom 2 assets, at which point it all became considerably less funny. I feel like it turned out ok in the end though.
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Re: Enhanced E1 - quick fix 26/06
Unfortunately, this doesn't work on android using delta touch. The app has a flag to prevent running anything based on the shareware version of the doom wad.
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Re: Enhanced E1 - quick fix 26/06
It is intended to be loaded with the full version of Doom.Drowning_witch wrote:Unfortunately, this doesn't work on android using delta touch. The app has a flag to prevent running anything based on the shareware version of the doom wad.
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Re: Enhanced E1 - quick fix 26/06
I know, i have the original doom 1,2, plutonia and tnt wads. They all work fine in delta touch. But when I try to run enh_e1v1.7a.wad, i get the errorwildweasel wrote:It is intended to be loaded with the full version of Doom.Drowning_witch wrote:Unfortunately, this doesn't work on android using delta touch. The app has a flag to prevent running anything based on the shareware version of the doom wad.
You cannot - file with the shareware version. Register!
Maybe i'm doing something wrong.
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Re: Enhanced E1 - quick fix 26/06
This was made for the Ultimate Doom (doomu.wad) iwad, GZDoom does not allow you to run mods with the unregistered, free shareware version of Doom (doom1.wad)Drowning_witch wrote:I know, i have the original doom 1,2, plutonia and tnt wads. They all work fine in delta touch. But when I try to run enh_e1v1.7a.wad, i get the errorwildweasel wrote:It is intended to be loaded with the full version of Doom.Drowning_witch wrote:Unfortunately, this doesn't work on android using delta touch. The app has a flag to prevent running anything based on the shareware version of the doom wad.
You cannot - file with the shareware version. Register!
Maybe i'm doing something wrong.
This does work perfectly fine on Delta Touch, since that's where i beat it.
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Re: Enhanced E1 - quick fix 26/06
Thank you. Need to purchase ultimate doom then.
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Re: Enhanced E1 - quick fix 26/06
I checked, I own doom ultimate from Steam version. But it's not doomu.wad just doom.wad. both doom 1 and 2 work fine, with or without mods, but this was doesn't.
Do I need to add some startup command?
Do I need to add some startup command?
You do not have the required permissions to view the files attached to this post.
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Re: Enhanced E1 - quick fix 26/06
You are trying to load enh_e1v1.7a as an IWAD, and that's why Delta Touch is assuming that it's a shareware version. You should be loading Doom.wad as the IWAD, and enh_e1 as a -file.
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Re: Enhanced E1 - quick fix 26/06
Yep. Just throw e1_enh into the mods folder, make sure it's first in the load order and you should be good to go. Also, get it running under the GLES3.2 renderer if it's not already (the arrow icon on the left side of the main menu screen will take you to those options) as I found some lighting effects were missing or straight up broken with the default GLES 3.0 setting. That was my experience anyway, ymmv of course.