DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Your favorite Monster Pack for DoomRPG?

DoomRL Monsters Pack Beta 7.3
61
69%
Pandemonia Monsters v2.2
7
8%
Colourful Hell v0.99b
15
17%
DeHacked Attack 4.0
3
3%
Rampancy 2.0
2
2%
 
Total votes: 88

User avatar
RevanGarcia
Posts: 100
Joined: Sat Oct 17, 2015 4:57 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10
Location: UberHECK

Re: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]

Post by RevanGarcia »

Nanarchy wrote: Mon Mar 31, 2025 1:41 am Just a quick question, what files hold the map selection for the outpost teleporter?

I use wadshmoosh+ (3.0) and have been trying to add in sigil ii, the lost episodes of doom and legacy of rust to the system. I've edited the files in doomrpg_wadsmoosh.pk3 to include them, but they are still not showing.

I appreciate any assistance.
DoomRPG Rebalance does not support any of the modern forks of Wadsmoosh (Wadsmoosh Plus, WadFusion, Wadsmoosh FreeDoom). You need to use the newest version of the original Wadsmoosh.
Nanarchy
Posts: 3
Joined: Fri Mar 28, 2025 9:45 am
Preferred Pronouns: No Preference
Operating System Version (Optional): W11 24H2
Graphics Processor: ATI/AMD with Vulkan/Metal Support

Re: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]

Post by Nanarchy »

RevanGarcia wrote: Thu Apr 03, 2025 10:06 pm
Nanarchy wrote: Mon Mar 31, 2025 1:41 am Just a quick question, what files hold the map selection for the outpost teleporter?

I use wadshmoosh+ (3.0) and have been trying to add in sigil ii, the lost episodes of doom and legacy of rust to the system. I've edited the files in doomrpg_wadsmoosh.pk3 to include them, but they are still not showing.

I appreciate any assistance.
DoomRPG Rebalance does not support any of the modern forks of Wadsmoosh (Wadsmoosh Plus, WadFusion, Wadsmoosh FreeDoom). You need to use the newest version of the original Wadsmoosh.
I'm aware, which is why I was inquiring about the location of or which files need to be edited. I've been poking around and found 2 files in the doomrpg.pk3 and 3 or 4 in the wadsmoosh compat pk3. There's got to be at least one file I'm missing. I'm more than willing to do the editing myself. Thank you for taking the time to reply.
Armage
Posts: 39
Joined: Wed Jun 29, 2022 8:07 pm

Re: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]

Post by Armage »

Hi.

Long time i don't enter here and i updated my DoomRPG SE Rebalance recently.

But in the archive i downloaded in github don't have the custom version of Jimmy Randomizer.

Anyone here please have the custom version and can post?

Because i don't see any events running in maps, and i'm using the GZDoom posted version and correct compatible versions of mods with the current DoomRPG SE Rebalance build.

Thank you.
Zerths543
Posts: 1
Joined: Sun Apr 27, 2025 2:18 am
Preferred Pronouns: He/Him

Re: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]

Post by Zerths543 »

Can I still use the corrption cards patch for the latest version of corruption cards 6.3a?
User avatar
BoneofMalkav
Posts: 82
Joined: Thu May 22, 2014 6:04 am
Graphics Processor: nVidia with Vulkan support
Location: It's Never Worth The Risk

Re: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]

Post by BoneofMalkav »

Zerths543 wrote: Sun Apr 27, 2025 4:44 am Can I still use the corrption cards patch for the latest version of corruption cards 6.3a?
From what I tried, no, still requires code from the previous supported version of corruption cards. At the very least the Gun Bonzai mod is a good alternative until this gets updated.
User avatar
wolfmanfp
Posts: 81
Joined: Mon May 08, 2017 11:44 am
Graphics Processor: nVidia (Modern GZDoom)
Location: Hungary

Re: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]

Post by wolfmanfp »

In the meantime of WNC12's absence, Sumwunn returned to maintain Rebalance with some fixes (and has since abandoned it again): https://github.com/Sumwunn/DoomRPG
Zerths543 wrote: Sun Apr 27, 2025 4:44 am Can I still use the corrption cards patch for the latest version of corruption cards 6.3a?
This version works with CC 6.3a.

Return to “TCs, Full Games, and Other Projects”