DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]

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Your favorite Monster Pack for DoomRPG?

DoomRL Monsters Pack Beta 7.3
54
71%
Pandemonia Monsters v2.2
4
5%
Colourful Hell v0.99b
13
17%
DeHacked Attack 4.0
3
4%
Rampancy 2.0
2
3%
 
Total votes: 76

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RevanGarcia
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Re: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]

Post by RevanGarcia »

Let me tell you a fun story guys: I don't know why, but then I use the Ultimate Classic Minimap with DRLA and only DRLA, the minimap has graphical glitches; but when I use UCM with DRLA and DRPGSE Rebalance together, it works flawlessly. I think that's pretty funny.

Also, if anyone's interested, yes, Rebalance is compatible with Flashlight++ and WAR TROPHIES, just make sure Flashlight++ takes the place of the included flashlight mod within the DRPGSE Rebalance download.

EDIT: Here's my slightly tweaked load order:
Spoiler:
lucker42
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Re: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]

Post by lucker42 »

Update 1.32b:

- Rampancy 2.0 compatibility (thanks to YuNoGuy123);
- correcting AUG descriptions (thanks to Wickez);
- added DoomRPG Launcher v.1.3.2.2 in build (thanks to Forevener).

Hotfix #1:
- Fix: Shield bugging out when swapping with Phase Sisters (thanks to YuNoGuy123).

Hotfix #2:
- added requirement of additional items to enhanced the battery (augmentation);
- minor grammatical corrections (thanks to Wickez).

The last buld can be downloading from the link in the top thread.
Last edited by lucker42 on Sat Jul 15, 2023 1:17 pm, edited 1 time in total.
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Dynamo
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Re: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]

Post by Dynamo »

Oh hey, just figured I'd mention, a while ago a wiki page was made for this mod:

https://doomwiki.org/wiki/Doom_RPG_Mod

Might be useful as a general information page, feel free to add any information you deem helpful if you want!
lucker42
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Re: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]

Post by lucker42 »

Dynamo wrote: Thu Jul 06, 2023 4:40 pm Oh hey, just figured I'd mention, a while ago a wiki page was made for this mod:

https://doomwiki.org/wiki/Doom_RPG_Mod

Might be useful as a general information page, feel free to add any information you deem helpful if you want!
Thank you! Just added a link to doomwiki in the top thread.
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TurboBabyShakes5000
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Re: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]

Post by TurboBabyShakes5000 »

Holy moly it's getting updated again! Thanks for this, and also not making fun of my spectrum fanboying out in previous posts. Just a heads up that I just started playing it without adjusting the load order, and when I finally went back and put the load order like it's shown in the included image it stopped working. Not knowing what happened I reinstalled and left the load order untouched and it's fine. For some reason it also hates my doom_complete.pk3 for unknown reasons (it works fine elsewhere) and won't let me play with wadsmoosh. All in all trifling complaints, but hopefully of some use. Thanks again. ED: Recompiling Wadsmoosh did the trick.
CRTFTW
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Re: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]

Post by CRTFTW »

So I'm pretty new to this tool, it seems very amazing. One thing I'm trying to figure out however, is a way to carry my character data through multiple custom wads, like say all three editions of RAMP. Assuming RAMP being in PK3 format doesn't mess everything up or something. Is there a way to export your character and transfer your data?

Edit: I have a couple questions that I haven't been able to figure out or find the answer to anywhere, actually. There are two types of credits listed on weapons in the store, the basic ones and ones with a coppery/gold tint. How do I get the other type of credits? Most weapons in the store cost those types, although it tells me I just can't purchase them at all, period. I have since found out that the copper tinted credits are what the items sell for.

Second, on the UI below the credits and skill points is what looks like a damaged medkit. What is that and how do I use it? This is apparently a collective medkit that I could have been using a while ago if I had just looked at the controls and saw the button that summed it all up.


Edit2: Okay, so here's a better question: I have been doing Doom2TheWayIdDidIt, and after killing every monster on a level, a nightmare cyberdemon will spawn at the level start, and has done so for every single level so far. As this enemy drops a demonic rune each time it dies, I suspect something may have gone wrong here. Am I correct, or is this Working As Intended?
Last edited by CRTFTW on Sun Jul 16, 2023 7:07 pm, edited 3 times in total.
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TurboBabyShakes5000
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Re: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]

Post by TurboBabyShakes5000 »

"Edit2: Okay, so here's a better question: I have been doing Doom2TheWayIdDidIt, and after killing every monster on a level, a nightmare cyberdemon will spawn at the level start, and has done so for every single level so far. As this enemy drops a demonic rune each time it dies, I suspect something may have gone wrong here. Am I correct, or is this Working As Intended?"

I can confirm that it happens very frequently for me, but not every time. Another observation, it often spawns it somewhere too small for it to move and it becomes a golden pinata. When it doesn't it's a pretty big challenge, running from the doable to it commanding a choke point where there isnt adequate cover or firepower to take it down and you are forced to discard your progress in the map by TP'ing and hoping RNGesus is kinder the next time.
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RevanGarcia
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Re: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]

Post by RevanGarcia »

CRTFTW wrote: Sun Jul 16, 2023 2:31 am Edit2: Okay, so here's a better question: I have been doing Doom2TheWayIdDidIt, and after killing every monster on a level, a nightmare cyberdemon will spawn at the level start, and has done so for every single level so far. As this enemy drops a demonic rune each time it dies, I suspect something may have gone wrong here. Am I correct, or is this Working As Intended?
Do you happen to have a Demonic weapon?
CRTFTW
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Re: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]

Post by CRTFTW »

RevanGarcia wrote: Tue Jul 18, 2023 3:44 pm
CRTFTW wrote: Sun Jul 16, 2023 2:31 am Edit2: Okay, so here's a better question: I have been doing Doom2TheWayIdDidIt, and after killing every monster on a level, a nightmare cyberdemon will spawn at the level start, and has done so for every single level so far. As this enemy drops a demonic rune each time it dies, I suspect something may have gone wrong here. Am I correct, or is this Working As Intended?
Do you happen to have a Demonic weapon?
I do, actually. I have the pistol, though I put it in the locker as it wasn't well suited to my build.
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RevanGarcia
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Re: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]

Post by RevanGarcia »

CRTFTW wrote: Tue Jul 18, 2023 5:39 pm
RevanGarcia wrote: Tue Jul 18, 2023 3:44 pm Do you happen to have a Demonic weapon?
I do, actually. I have the pistol, though I put it in the locker as it wasn't well suited to my build.
That's what's triggering the Boss.
Once you get a Demonic weapon, a Nightmare boss will spawn after killing all monsters.
You can deactivate this in DoomRLA options.
lucker42
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Re: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]

Post by lucker42 »

CRTFTW wrote: Tue Jul 18, 2023 5:39 pm
RevanGarcia wrote: Tue Jul 18, 2023 3:44 pm
CRTFTW wrote: Sun Jul 16, 2023 2:31 am Edit2: Okay, so here's a better question: I have been doing Doom2TheWayIdDidIt, and after killing every monster on a level, a nightmare cyberdemon will spawn at the level start, and has done so for every single level so far. As this enemy drops a demonic rune each time it dies, I suspect something may have gone wrong here. Am I correct, or is this Working As Intended?
Do you happen to have a Demonic weapon?
I do, actually. I have the pistol, though I put it in the locker as it wasn't well suited to my build.
Yeah, these bosses start appearing after finding demonic gear. Demonic Artifact drops out of this boss, It's for upgrading demonic weapons. If you are annoyed by these bosses you can disable them in DoomRPG -> DoomRLA settings (as said above).
TurboBabyShakes5000 wrote: Sat Jul 15, 2023 5:00 pm Holy moly it's getting updated again! Thanks for this, and also not making fun of my spectrum fanboying out in previous posts. Just a heads up that I just started playing it without adjusting the load order, and when I finally went back and put the load order like it's shown in the included image it stopped working. Not knowing what happened I reinstalled and left the load order untouched and it's fine. For some reason it also hates my doom_complete.pk3 for unknown reasons (it works fine elsewhere) and won't let me play with wadsmoosh. All in all trifling complaints, but hopefully of some use. Thanks again. ED: Recompiling Wadsmoosh did the trick.
Thanks for the feedback!
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TurboBabyShakes5000
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Re: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]

Post by TurboBabyShakes5000 »

"Yeah, these bosses start appearing after finding demonic gear. Demonic Artifact drops out of this boss, It's for upgrading demonic weapons. If you are annoyed by these bosses you can disable them in DoomRPG -> DoomRLA settings (as said above)."

I don't find them annoying. Maybe spongey, but not annoying. Just wanted to drop in and say there's clearly been a lot of work done to the overall balance and it feels great. It feels like there's a lot more sensibility to the progression and it takes a good long while to get OP and there are much less cheesy ways to get there early. It keeps you strung along in anticipation of the next big thing (getting the right modpacks together, skills, stat tiers. etc.) and it's good with bread-crumbing a trail of upgrades to the player that gives them some of what they want, but not too much which would make it boring fast. There's a lot of factors to fine tune here and you are doing admirably.
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Morgul
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Re: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]

Post by Morgul »

Good evening
I have a problem, basically when I put DoomRLA Extended in the load order, the game crashes on loading just before the main menu
If I disable Extended, it works perfectly, what could the problem be ?
Thank you

Load Order:
Spoiler:
The first error lines:
Spoiler:
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lucker42
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Re: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]

Post by lucker42 »

Buckethell II wrote: Wed Aug 02, 2023 3:18 am Good evening
I have a problem, basically when I put DoomRLA Extended in the load order, the game crashes on loading just before the main menu
If I disable Extended, it works perfectly, what could the problem be ?
Thank you

Load Order:
Spoiler:
The first error lines:
Spoiler:
What version of gzdoom? Try to use the ready build on gzdoom 4.10.

The last buld can be downloading from the link in the top thread.
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Morgul
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Re: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]

Post by Morgul »

lucker42 wrote: Wed Aug 02, 2023 7:06 am What version of gzdoom? Try to use the ready build on gzdoom 4.10.

The last buld can be downloading from the link in the top thread.
Now it works with 4.10, thank you
I had 4.8

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