OpenGL Error After Ultimate Doom Builder Was Working Fine

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An00bus
Posts: 15
Joined: Fri Nov 20, 2020 9:44 pm
Graphics Processor: ATI/AMD with Vulkan/Metal Support

OpenGL Error After Ultimate Doom Builder Was Working Fine

Post by An00bus »

I've run UDB many times for months with no issues, until today, when I got this error:

Could not create render device: No OpenGL driver supporting OpenGL 3 found
at CodeImp.DoomBuilder.Rendering.RenderDevice.CreateDevice() in X:\Source\Core\Rendering\RenderDevice.cs:line 142


The only thing I can think of is that it's on a different monitor right now (a 4k TV) but I wouldn't think that would affect the program, if that works though it still might be worth mentioning as a bug?
An00bus
Posts: 15
Joined: Fri Nov 20, 2020 9:44 pm
Graphics Processor: ATI/AMD with Vulkan/Metal Support

Re: OpenGL Error After Ultimate Doom Builder Was Working Fin

Post by An00bus »

Update: It did work when I switched back, but stranger yet is I had put it in sleep mode to plug back into the 4K and left UDB running and rn it's working on the 4K TV!
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axredneck
Posts: 357
Joined: Mon Dec 11, 2017 2:09 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Arch
Graphics Processor: nVidia with Vulkan support
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Re: OpenGL Error After Ultimate Doom Builder Was Working Fin

Post by axredneck »

Yes, it's AMD+OpenGL+Windows weirdness.
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