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Duke Nukem light glitch. Possible fix it ?

Posted: Sat Jan 01, 2022 6:21 am
by Marcelus
Hi all,
I have problem with light in Duke WT. In atomic is everything OK. During firing I have strong light on enviroment. First i think this is weapon light similar from GzDoom but Raze do not have this settings. Is possible fix it ? I try everything. Raze 1.2.1, 1.3.1, Vulkan, OpenGL, ambient light settings ...

(edit)

this happens also in atomic version :(


Re: Duke Nukem light glitch. Possible fix it ?

Posted: Sat Jan 01, 2022 9:47 am
by axredneck
It behaves the same way in DOS so it's not exactly a glitch.

Re: Duke Nukem light glitch. Possible fix it ?

Posted: Sat Jan 01, 2022 9:57 am
by Marcelus
axredneck wrote:It behaves the same way in DOS so it's not exactly a glitch.
hm.. in world tour from steam this not happen

Re: Duke Nukem light glitch. Possible fix it ?

Posted: Sat Jan 01, 2022 10:02 am
by sinisterseed
This is just how the game works. Firing weapons lights up the entire sector as opposed to just a part of it around the player like GZDoom does.

It's possible that the original WT did some tricks with its render to minimize these effects, but that part was never reverse-engineered.

Re: Duke Nukem light glitch. Possible fix it ?

Posted: Sat Jan 01, 2022 10:29 am
by Graf Zahl
Doom does the same for lighting, but it simply has a far better light management so that the effect cannot become this gross.

Re: Duke Nukem light glitch. Possible fix it ?

Posted: Sat Jan 01, 2022 10:43 am
by Marcelus
Graf Zahl wrote:Doom does the same for lighting, but it simply has a far better light management so that the effect cannot become this gross.
Ambient linght on max minimize weapon lights but strong ambient kill atmosphere. Would be nice if Raze include weapon light settings like GzDoom. I long time not play Duke. Now I try eduke and this is really not glitch. In ep4 in first level, outside is also weapon light so strong.

Re: Duke Nukem light glitch. Possible fix it ?

Posted: Sat Jan 01, 2022 1:27 pm
by Graf Zahl
The main issue here is Build's light mode which has overemphasized depth fading. So if something gets a bit too bright by such an effect it will be like a big lightbulb illuminated the entire level. Adding a better light mode is not a trivial thing, but it's on our list.

Re: Duke Nukem light glitch. Possible fix it ?

Posted: Sun Jan 02, 2022 12:16 pm
by Marcelus
I understand it's not easy. Raze is currently my favorite source port. Blood or Duke never played so well for me.