EDGE-Classic v1.32

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Cataflexia
Posts: 52
Joined: Mon Oct 01, 2012 8:45 pm

Re: EDGE-Classic v1.32

Post by Cataflexia »

hi, here's some points to fix:

-no binds for increase / raise the HUD
-FPS cap to 70, may be possible to uncap this for 144fps or more?
-more range for crosshair size. i've to change this in the cfg file with command /r_crosssize "5"
-slide control for FOV

I hope you can fix/modify some this points, thanks.
dasho
Posts: 112
Joined: Tue Dec 22, 2020 12:16 am

Re: EDGE-Classic v1.32

Post by dasho »

Cataflexia wrote: Wed Feb 08, 2023 8:09 am hi, here's some points to fix:

-no binds for increase / raise the HUD
-FPS cap to 70, may be possible to uncap this for 144fps or more?
-more range for crosshair size. i've to change this in the cfg file with command /r_crosssize "5"
-slide control for FOV

I hope you can fix/modify some this points, thanks.
-I'm not sure what "increase/raise the HUD" actually refers to in this context; would you be able to explain?
-Is the 70 FPS target causing some kind of deficiency? We saw the benefits of raising the original limit of 35 FPS, but it's unclear what investing time in more framerate targets would accomplish.
-The existing crosshair sizes can make it rather large, but one or two more ticks on the upper end wouldn't do any harm
-This can already be controlled through the console and config files; our goal is to not overly clutter the option menus with items that the average user would be unlikely to adjust or need to adjust.
dasho
Posts: 112
Joined: Tue Dec 22, 2020 12:16 am

Re: EDGE-Classic v1.32

Post by dasho »

Updates and help with questions or issues can also be found at either our GitHub repo or Discord, both of which can be found via links from https://edge-classic.github.io/
User avatar
Cataflexia
Posts: 52
Joined: Mon Oct 01, 2012 8:45 pm

Re: EDGE-Classic v1.32

Post by Cataflexia »

thanks man, sorry for the late.
ill answer you on github, and thanks!

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