hi, here's some points to fix:
-no binds for increase / raise the HUD
-FPS cap to 70, may be possible to uncap this for 144fps or more?
-more range for crosshair size. i've to change this in the cfg file with command /r_crosssize "5"
-slide control for FOV
I hope you can fix/modify some this points, thanks.
EDGE-Classic v1.32
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The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine are perfectly acceptable here too.
Please read the full rules for more details.
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Re: EDGE-Classic v1.32
-I'm not sure what "increase/raise the HUD" actually refers to in this context; would you be able to explain?Cataflexia wrote: ↑Wed Feb 08, 2023 8:09 am hi, here's some points to fix:
-no binds for increase / raise the HUD
-FPS cap to 70, may be possible to uncap this for 144fps or more?
-more range for crosshair size. i've to change this in the cfg file with command /r_crosssize "5"
-slide control for FOV
I hope you can fix/modify some this points, thanks.
-Is the 70 FPS target causing some kind of deficiency? We saw the benefits of raising the original limit of 35 FPS, but it's unclear what investing time in more framerate targets would accomplish.
-The existing crosshair sizes can make it rather large, but one or two more ticks on the upper end wouldn't do any harm
-This can already be controlled through the console and config files; our goal is to not overly clutter the option menus with items that the average user would be unlikely to adjust or need to adjust.
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Re: EDGE-Classic v1.32
Updates and help with questions or issues can also be found at either our GitHub repo or Discord, both of which can be found via links from https://edge-classic.github.io/
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Re: EDGE-Classic v1.32
thanks man, sorry for the late.
ill answer you on github, and thanks!
ill answer you on github, and thanks!