This has got me thinking, what other ways can we use things that already exist to make GZDOOM a roguelike? There are several problems that would need to be tackled in order to make this fun
- 1. Trusting the level generator with ammo and health is not a great idea, so some way to get ammo and health from enemies would be almost required. Maybe even an infinite ammo pistol option.
2. Some form of level-based player progression. RPG-like leveling, perks, weapon mods... some way to spice things up.
3. A way to replace vanilla enemies placed by Obsidian in a way that can create unique situations without generating game-breaking and/or overly frustrating combinations of enemies
4. A way to replace vanilla weapons placed by Obsidian without breaking the game or forcing the player to just use the vanilla shotgun for hours and hours on end. Procedurally generating weapons entirely, maybe?
5. A satisfying "final level" or "final boss" to be the end-cap of runs. Doesn't have to be anything terribly exciting, but more compelling than just a slaughter gauntlet.
I turn to this forum now asking for help. I need ideas. Preferably ideas other than "make a mod yourself."