software mode

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Rachael
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Re: software mode

Post by Rachael »

Whilst I sympathize with your GPU problem, there's literally nothing I or anyone can do about that. You can't just wish a software renderer into existence within a day. It doesn't work that way.

I re-enabled softpoly in Raze with an experimental build and it crashed literally within 10 seconds of play, even with the new renderer.

I also tried Vulkan emulated with Swiftshader, and while it worked without crashing, FPS was way too low to be considered even remotely playable - and that was on my hexa-core Ryzen 5. And I am sure it would be a lot worse on a system that needs a new GPU.

Sorry but there's nothing we can do. You won't be happy with either solution, Raze just either is not stable enough or does not perform well.
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sinisterseed
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Re: software mode

Post by sinisterseed »

Rachael wrote:I re-enabled softpoly in Raze with an experimental build and it crashed literally within 10 seconds of play, even with the new renderer.
It always will, as well.

As far as I remember, SoftPoly essentially needs a rework in order to work with Build, which is why it was quickly dropped after a fast test before 0.7. And that effort is simply better spent elsewhere, too.
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