Hell-Forged - Episode 2 (Restarting Eventually)

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giuseppemoghadam1984
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Re: Hell-Forged - Version 2.00 (Announcement)

Post by giuseppemoghadam1984 »

Well, I don't want to rig my models either, I just want a way to get them into different poses for capturing. You should make a tutorial series on how you make, texture and pose your models, I think the DOOM community could really benefit from it! Of course, that would probably take time off of HF's development so it may be better for after the WAD releases, but still, the depth of wisdom in your methods seems infinite.
BTW the vulgar looks kind of like DOOM Eternal's prowler, which got me thinking - you should totally make sprites for the prowler in your style! And since you can download the models online, it probably wouldn't take too much dev time off of HF. Just a thought of mine, I don't know all the ins and outs, it's probably way harder than it looks (which is funny because it already looks hard LOL).
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Amuscaria
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Re: Hell-Forged - Version 2.00 (Announcement)

Post by Amuscaria »

I had started a tutorial a few years back but stopped partway since I found it pointless as, I've already made several about the spriting part and the process hasn't really changed. And the ZBrush part seems useless since most people don't have ZBrush here, since it's a premium software.
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giuseppemoghadam1984
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Re: Hell-Forged - Version 2.00 (Announcement)

Post by giuseppemoghadam1984 »

Yeah, ZBrush looks super cool, but I don't know how they can get away with charging nearly $1,000 for a piece of software. Hell, maybe you could even take requests from people every once in a while or something.
BTW seeing how good your sprites look inspired me to get back to work on my clay models, so thank you for motivating me!
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Amuscaria
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Re: Hell-Forged - Version 2.00 (Announcement)

Post by Amuscaria »

Working on the Blood Strider Model.
Spoiler:
EDIT: Updated the guns, shrank the legs.
Last edited by Amuscaria on Mon Dec 13, 2021 9:10 pm, edited 1 time in total.
Faceman2000
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Re: Hell-Forged - Version 2.00 (Announcement)

Post by Faceman2000 »

Amuscaria wrote:Working on the Blood Strider Model.
Spoiler:
Oh wow, this looks awesome! You continue to be the number one name in custom enemies haha.
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Amuscaria
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Re: Hell-Forged - Version 2.00 (Announcement)

Post by Amuscaria »

Made a new model for the Defiler, instead of just reusing the Succubus, as I had originally planned. Launches mites from the back.
Spoiler:
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Captain J
 
 
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Re: Hell-Forged - Version 2.00 (Announcement)

Post by Captain J »

Jinmen from devilman level of grotesque... :shock:
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Lagi
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Re: Hell-Forged - Version 2.00 (Announcement)

Post by Lagi »

Amuscaria wrote:I had started a tutorial a few years back but stopped partway since I found it pointless as, I've already made several about the spriting part and the process hasn't really changed. And the ZBrush part seems useless since most people don't have ZBrush here, since it's a premium software.
is it worth* the check the zbrush mini, that is free? or is the limitation of this program annoy me after 2 days of learnning?

*for the purpose of creating doom monster
Spoiler:
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Amuscaria
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Re: Hell-Forged - Version 2.00 (Announcement)

Post by Amuscaria »

@Lagi: ZBrush isn't free, even the student version is 1/2 the original price. There might be a tree trial version. The only free equivalent from the same company is Sculptris, but it's much more limited. I've only used it once, and it was a long time ago. If you want a free sculpting tool. Blender is probably the best one. Arguably it's better than ZBrush as an overall software.
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Lagi
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Re: Hell-Forged - Version 2.00 (Announcement)

Post by Lagi »

there is free version. You just dont want us to achieve your level of craft, dont you? :)
I would give it a shot during Christmas break. If i manage to make some amazing monster I would do my own "Hell-Forge, but like for real" mod :D

https://zbrushcore.com/mini/download.php
https://zbrushcore.com/mini/features.php

"
Viewer Mode
Viewer Mode allows ZBrushCoreMini to preview any *.ZPR project files created by ZBrushCore. When these are loaded into ZBrushCoreMini you will be able to rotate and view these models in 3D. While in this mode you will not be able to make any changes to the model but you can export images of the mesh at different angles or as viewed with different materials!
"

oh yes...
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Amuscaria
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Re: Hell-Forged - Version 2.00 (Announcement)

Post by Amuscaria »

Oh, that must be new then. Definitely wasn't free when I bought ZBrush for school for $800. :(
Gez
 
 
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Re: Hell-Forged - Version 2.00 (Announcement)

Post by Gez »

If it's any consolation, you definitely wouldn't have been able to go very far with ZBrush Mini. Just look at the screenshot Lagi posted above: "Sorry, the mesh is too dense for this version, upgrade to the full version" and there's barely any detail. It seems it's only good to familiarize yourself with the interface. Kind of like if Paint only let you use the 16 EGA colors until you paid the "full version"!
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Amuscaria
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Re: Hell-Forged - Version 2.00 (Announcement)

Post by Amuscaria »

Honestly, Blender's might be a better tool over all; at least for doom monster spritin' needs. I'm only using ZBrush for the organic parts. All the hard surface stuff I do in Blender in traditional 3D modeling, because ZBrush just SUCKS at it. Even the most basic of basic 3D forms is chore in ZBrush.
JohnnyTheWolf
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Re: Hell-Forged - Version 2.00 (Announcement)

Post by JohnnyTheWolf »

I apologize if it has been answered already, but are there plans to phase out the vanilla monsters completely or at the very least give them new sprites?
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Amuscaria
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Re: Hell-Forged - Version 2.00 (Announcement)

Post by Amuscaria »

JohnnyTheWolf wrote:I apologize if it has been answered already, but are there plans to phase out the vanilla monsters completely or at the very least give them new sprites?
No Need. Episode 2 will likely not use any vanilla Doom monsters, since most of them don't fit the themes of HF-E2. I might use some as placeholder during the alpha-phase until the final sprites are done.

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