Hell-Forged - Episode 2 (Restarting Eventually)
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
-
- Posts: 135
- Joined: Sat Mar 18, 2017 6:34 am
Re: Hell-Forged - Episode 2 (Strider completed - P23)
Very cool as always so it shoots venom that slows enemies and also leaps as well? Or have you changed your mind about how it behaves?
-
- Posts: 6634
- Joined: Mon Jul 26, 2004 12:59 pm
- Location: Growing from mycelium near you.
-
- Posts: 37
- Joined: Thu Dec 16, 2021 11:59 pm
-
- Posts: 6634
- Joined: Mon Jul 26, 2004 12:59 pm
- Location: Growing from mycelium near you.
Re: Hell-Forged - Episode 2 (Strider completed - P23)
too much work.
That's still the idea. Not sure how I can elegantly do this with decorate besides using an A_RadiusGive set to players only, and then giving the player a power-down for a few seconds.ActionAlligator wrote: ↑Fri Dec 02, 2022 10:26 am so it shoots venom that slows enemies and also leaps as well? Or have you changed your mind about how it behaves?
Last edited by Amuscaria on Thu Dec 08, 2022 12:20 pm, edited 1 time in total.
-
- Posts: 60
- Joined: Thu Jul 02, 2020 8:07 pm
- Graphics Processor: nVidia (Modern GZDoom)
Re: Hell-Forged - Episode 2 (Strider completed - P23)
Sprites and design look great, but I totally agree with this comment. It was the very first and last thing that stuck with me after looking closer at all the sprites.
-
- Posts: 6634
- Joined: Mon Jul 26, 2004 12:59 pm
- Location: Growing from mycelium near you.
Re: Hell-Forged - Episode 2 (Strider completed - P23)
Abyss Crawler sprites completed. Redid the melee attack since the original wasn't forceful enough. A bit behind schedule on the sprites due to my recent vacation and work.
-
- Posts: 203
- Joined: Thu Oct 24, 2013 9:04 pm
Re: Hell-Forged - Episode 2 (Abyss Crawler completed - P24)
Looks awesome!
-
- Posts: 135
- Joined: Sat Mar 18, 2017 6:34 am
Re: Hell-Forged - Episode 2 (Abyss Crawler completed - P24)
looks great as always
-
- Posts: 4
- Joined: Mon Oct 10, 2022 12:18 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Window 10
- Graphics Processor: ATI/AMD (Modern GZDoom)
Re: Hell-Forged - Episode 2 (Abyss Crawler completed - P24)
Good job on your sprites they look great.
-
- Posts: 6634
- Joined: Mon Jul 26, 2004 12:59 pm
- Location: Growing from mycelium near you.
Re: Hell-Forged - Episode 2 (Abyss Crawler completed - P24)
Added a new undead melee monster - the Corpse Spider. Original for the Convergeance Doom mod, but thought I'd recycle it for HF2, since I put a lot of work into it. Meant to be a Turbo-Pinky type monster, that revives after being killed, unless gibbed or melted.
-
-
- Posts: 17934
- Joined: Fri Jul 06, 2007 3:22 pm
Re: Hell-Forged - Episode 2 (Corpse Spider completed - P24)
Kinda reminds me of the "centaurs" from Fallout series.
E.g. https://fallout.wiki/wiki/File:Fo4_cent ... pt_art.png
Also, Convergeance? First time I hear of it. Is it a secret WIP somewhere?
E.g. https://fallout.wiki/wiki/File:Fo4_cent ... pt_art.png
Also, Convergeance? First time I hear of it. Is it a secret WIP somewhere?
-
- Posts: 6634
- Joined: Mon Jul 26, 2004 12:59 pm
- Location: Growing from mycelium near you.
Re: Hell-Forged - Episode 2 (Corpse Spider completed - P24)
Something Cyano and Velvetic is working on. I'm assuming over at Doomworld. I was just asked for a monster.
Last edited by Amuscaria on Thu Jan 12, 2023 12:16 pm, edited 1 time in total.
-
-
- Posts: 16891
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
Re: Hell-Forged - Episode 2 (Corpse Spider completed - P24)
Pile of bodies stuffed inside of a cage... Was actually being an arachnid formed by said bodies sounds abominable, and yet very clever! This would catch unsuspected players by surprise.
-
- Posts: 26
- Joined: Sun Sep 09, 2018 4:30 pm
Re: Hell-Forged - Episode 2 (Corpse Spider completed - P24)
Well that’s. . . horrifying.
I love it!
I love it!
-
- Posts: 203
- Joined: Thu Oct 24, 2013 9:04 pm
Re: Hell-Forged - Episode 2 (Corpse Spider completed - P24)
Ohhhhhhh. That is fucking awesome!