Hell-Forged - Episode 2 (Restarting Eventually)
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Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Hell-Forged - Version 2.00 (Abyss Mite p.10)
Attempt #2. Rendered the base much closed to the ground.
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Re: Hell-Forged - Version 2.00 (Abyss Mite p.10)
clever re-jig of the sprite there, A.Amuscaria wrote:Attempt #2. Rendered the base much closed to the ground.
also I must just say on the whole design/concept; evil, evil, evil, evil!
purest nightmare fuel! its so hideously and jarringy disturbing. in the best possible way of course...
I can just imagine it dragging itself out of blood pools leaving a trail behind it and, of course, emerging from succubi in an appropriately disgusting gory and disturbing fashion.
genuine class act!
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Re: Hell-Forged - Version 2.00 (Abyss Mite p.10)
very nice my dude =) you kept it looking just as cool, can barely tell a difference!
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Re: Hell-Forged - Version 2.00 (Abyss Mite p.10)
Yooooooo
That looks terrifying!!!!!
I love it
That looks terrifying!!!!!
I love it
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Re: Hell-Forged - Version 2.00 (Abyss Mite p.10)
Vostyok wrote:Yooooooo
That looks terrifying!!!!!
I love it
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Re: Hell-Forged - Version 2.00 (Abyss Mite p.10)
What kinds of undead do the Putrefiers spawn? Is it a specific kind or do they spawn several different ones?
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Re: Hell-Forged - Version 2.00 (Abyss Mite p.10)
Striga monster completed. Took a bit longer than I would have hoped, but w/e.
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@Doominer:
It's projectiles do normal damage if it hits you (5 damage, 15 speed), but if it misses and hits a wall or floor, it turns into a blob of rot that morphs into a Wight after a few seconds. When it dies, 5 wights spawn from its corpse gradually over 10-20 seconds each.
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@Doominer:
It's projectiles do normal damage if it hits you (5 damage, 15 speed), but if it misses and hits a wall or floor, it turns into a blob of rot that morphs into a Wight after a few seconds. When it dies, 5 wights spawn from its corpse gradually over 10-20 seconds each.
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Re: Hell-Forged - Version 2.00 (Striga p.12)
cool looking sprites & cool sounding putrefier =)
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Re: Hell-Forged - Version 2.00 (Abyss Mite p.10)
My god. These are absolutely gorgeous, brother. I've seldom seen better monster sprites since... well, since the original Hell-Forged. Such a cool monster design, too. I love how your demon designs are a lot more horrific and evocative of terror and suffering. Makes me think of the Divine Comedy, or if you want a less pretentious comparison, Dark Souls. I also can't sing enough praise about how it's drawn - the way it's animated makes it look like it would be right at home in the original DOOM! I'm so excited for the release of the WAD, the anticipation to see these bad boys in action is killing me!
P.S. you should totally put the prowler from doom eternal into hell-forged that'd be so based (i really just wanna see you make a sprite of him)
P.S. you should totally put the prowler from doom eternal into hell-forged that'd be so based (i really just wanna see you make a sprite of him)
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Re: Hell-Forged - Version 2.00 (Striga p.12)
The HF-E2 roster is already finalized. Already got more than enough work as is. There're twice the new monsters as HF-E1. Definitely won't be adding any more.
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Re: Hell-Forged - Version 2.00 (Striga p.12)
BTW, are your placeholder sprites on front page completed sprites you've already done that are somewhere for d/l, or did you just do some brief respriting to get the idea across before making the actual sprites?
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Re: Hell-Forged - Version 2.00 (Striga p.12)
That's fair, I can't wait to see the full lineup!
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Re: Hell-Forged - Version 2.00 (Striga p.12)
Anything I haven't posted the sheet for is just a concept sprite I made from an old model.ActionAlligator wrote:BTW, are your placeholder sprites on front page completed sprites you've already done that are somewhere for d/l, or did you just do some brief respriting to get the idea across before making the actual sprites?
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Re: Hell-Forged - Version 2.00 (Striga p.12)
Amazing new sprite, looks like something you would see in Castlevania Symphony Of The Night
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Re: Hell-Forged - Version 2.00 (Striga p.12)
The really cool thing about all your recent sprites is that not only are they terrifying nightmares of creatures but they really get across the feeling that their own existence is a hellishly pained and tormented one too. You wouldn't want to meet them, but you really wouldn't want to be them either.