Space Cats Saga+ (Final) Update 6.66 RC5

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DerTimmy
Posts: 108
Joined: Tue Aug 11, 2020 6:54 am

Re: Space Cats Saga+ (Final) Update 6.66

Post by DerTimmy »

Update 6.66 is the final Update
I have nothing else to add to this Project
Have fun!
supersoup
Posts: 13
Joined: Tue May 31, 2022 4:14 pm
Graphics Processor: ATI/AMD (Modern GZDoom)

Re: Space Cats Saga+ (Final) Update 6.66

Post by supersoup »

DerTimmy wrote: Wed Jun 12, 2024 5:14 pm Update 6.66 is the final Update
I have nothing else to add to this Project
Have fun!
Yay! This has been amazing! I just gave 6.66 a brief look. I love all the tweaks and updates you've been making to this. Yaeska kicks ass now. This is an absolutely awesome mod, and one of the funnest I've played in 20+ years! Thank you!!!!! :-D :wub:

Any chance you could re-add Aemi's electro-shotgun from 1.02 as an option for the last version? That was one of my favorite weapons. I like the new ice version too, but I miss the older version of it. It was amazing against tight groups of enemies and really fun to use.

Anyways, I can't wait to see what you do next after you move on from this! Good luck in what you do next!
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DerTimmy
Posts: 108
Joined: Tue Aug 11, 2020 6:54 am

Re: Space Cats Saga+ (Final) Update 6.66

Post by DerTimmy »

Here. Load this after Space Cats for Aemis old Shotgun. Have Fun :3
SCSAemiElectroShotgun.wad

Here are some "Cheats"
Spoiler:
You do not have the required permissions to view the files attached to this post.
supersoup
Posts: 13
Joined: Tue May 31, 2022 4:14 pm
Graphics Processor: ATI/AMD (Modern GZDoom)

Re: Space Cats Saga+ (Final) Update 6.66

Post by supersoup »

DerTimmy wrote: Fri Jun 14, 2024 6:12 pm Here. Load this after Space Cats for Aemis old Shotgun. Have Fun :3

SCSAemiElectroShotgun.wad


Here are some "Cheats"
Spoiler:
Thank you, you are the best!!! The wad didn't work quite right just loaded alongside 6.66 though, seems like ice effects were still overlapping with the electro effect. However I opened both files in SLADE and replaced the contents of the decorate file for the shotgun in the 6.66 wad and that seems to mostly work. The quick-release, uncharged alt-fire still seems to have the ice effect though. I'm not good enough at Doom modding to sort it out myself. Not a huge deal though.

I also went through the gallery and I think the concepts you had are really cool. Any plans to revisit the Starborn story, even outside of Doom modding? Sounds almost like a prequel to Space Cats Saga, and it adds a lot of cool lore and story possibilities. Lots of neat character ideas too!
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DerTimmy
Posts: 108
Joined: Tue Aug 11, 2020 6:54 am

Re: Space Cats Saga+ (Final) Update 6.66

Post by DerTimmy »

look for the SGShot(small) Projectiles. Change the Damagetype to "BFGElectro"
sry this wad is pretty messy :oops:
Spoiler:

Starborn is much bigger than its description in the wad; but its still a concept. Someday i will make something with it :3
supersoup
Posts: 13
Joined: Tue May 31, 2022 4:14 pm
Graphics Processor: ATI/AMD (Modern GZDoom)

Re: Space Cats Saga+ (Final) Update 6.66

Post by supersoup »

DerTimmy wrote: Sat Jun 15, 2024 11:47 pm look for the SGShot(small) Projectiles. Change the Damagetype to "BFGElectro"
sry this wad is pretty messy :oops:
Spoiler:

Starborn is much bigger than its description in the wad; but its still a concept. Someday i will make something with it :3
That worked! I set Damagetype to BFGElectro for SGShot : FastProjectile and SGShotsmall : FastProjectile and looks like it's all set now. Now I can use both versions!
If you do something with Starborn, or your other projects, I hope I get to see it someday!
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DerTimmy
Posts: 108
Joined: Tue Aug 11, 2020 6:54 am

Re: Space Cats Saga+ (Final) Update 6.66 RC2

Post by DerTimmy »

uploaded Version RC3.

Overhauls alot of Effects, redesigns Bastybers Bossfight to make it more challenging and prevents you from switching to other Weapons while Sills Lv3 Super is active. Makes it alot easier to use!

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