I have the following object defined in GLDEF:
Code: Select all
object COLUMN_1
{
frame COL1 {light LIGHT_COL1_1}
frame COL1A {light LIGHT_COL1_2}
frame COL1B {light LIGHT_COL1_3}
frame COL1C {light LIGHT_COL1_4}
}
Code: Select all
States
{
Spawn:
COL1 A 1;
IdleOn:
COL1 ABC 1;
Loop;
}