Zeta Touch - Android port of Raze & EDuke32

Posts: 1
Joined: Tue Jan 03, 2023 5:29 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10; Android 9

Re: Zeta Touch - Android port of Raze & EDuke32

Post by EmpireFaust »

First time poster, longtime lurker here, I've been following these various OpenTouch Android projects since the Delta Touch early days. I hate to ask something so specific, Emile, but the .CON-parser for Zeta Touch's eDuke seems to be different and much more sensitive than the standalone eDuke on my laptop...why is that, and can this be changed to be closer to the PC version, at some point? Certain mods that run fine on PC won't load here, and it's always due to an "Error Compiling .CON Files." Chiefly, I tried to play one of my favorites today, "LameDukeX" (brings the LameDuke levels and weapons to regular D3D) and had this problem again, which prompted me to sign up here in order to ask this.

Editing to remove previous edit (Duke Xtreme CONs do work, just had to move all the contents of SPMAPS and DMMAPS to one shared directory)
Last edited by EmpireFaust on Tue Jan 03, 2023 5:49 pm, edited 2 times in total.

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