Polymer

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SaveTheDoomer
Posts: 149
Joined: Sun Apr 11, 2021 4:20 am
Graphics Processor: ATI/AMD with Vulkan/Metal Support

Polymer

Post by SaveTheDoomer »

There's a thing that i always wanted to ask to Graf... have you had a chance to look at the new Polymer renderer from eduke32? What do you think about it?
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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
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Location: Germany

Re: Polymer

Post by Graf Zahl »

It's a lost cause. The performance issues are so deeply tied to its design that there is no way doing anything with it.
The overall structure is also very messy so that it makes more sense to develop a new renderer from scratch, rather than building on Polymer.
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NightFright
Spotlight Team
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Re: Polymer

Post by NightFright »

The EDuke32 team has given up on Polymer for a reason. It's still good for showing off some fancy lighting, but it's a glitchy renderer which often cannot reproduce certain classic effects accurately.
SaveTheDoomer
Posts: 149
Joined: Sun Apr 11, 2021 4:20 am
Graphics Processor: ATI/AMD with Vulkan/Metal Support

Re: Polymer

Post by SaveTheDoomer »

Thank you for your reply! :D
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