I don't have much experience in NBlood. Do I have to edit the files and write that command in front of each voxel?Graf Zahl wrote:Voxel rotation in Raze is enabled like in NBlood - add 'rotate' to the voxel definition. How does EDuke do this? Last timeI checked its code II couldn't find anything.
And, about EDuke, this is how the option for voxel rotation and for a voxilized Pig Cop Tank looks like:
// Pigcop Tank code
include scripts/pigtank.con
include game.con
// Voxel pickups rotation
include scripts/rotation.con
That's the eduke.con file.