Rachael wrote:That is a fairly modern card (DirectX 11) so the results are hardly surprising. LZDoom ran way better on that one, like all the other more modern ones.
The only way this makes any difference is like with Nash's test - the graphics chip was modern but the GPU was integrated not dedicated - so the processor had far fewer cores and that made the pixel fill rate much slower, and that gave the CPU more breathing room between frames, but GZDoom was still slightly slower.
We really need a lot more pre-2010 chips shown here. The integrated Intel chips are showing some promise though so further results from those, modern or not, would be good too.
(Obviously it is desirable if Nash you could rerun the test with the new kit, if possible, as well)
Ill post results of my junk hardware as soon as possible.
I also have some Thin Clients:
One with a Atom N280, 2 GB DDR3 and Intel GMA4500MHD
The other with a VIA VX900 dual core, also 2 GB DDR3 and Chromotion HD graphics (Think S3 Deltachrome 2004-2005 stuff, supporting Pixel Shader 2.0 at best).
They are completely blank though, so ill have to haul them to work and get them running there. Problem is, ill be off till Wednesday starting from Friday.
Work has some great junk laptops though, including a hella old Pentium M with 512 MB DDR1. I may ask my colleague on that if i can throw your test on it.. (Windows 2000 based, even. Its a storage laptop.)
Work thin clients are AMD GX-415 based, so quad core Jaguar's with Radeon R3E GPU with 128 cores. Basically a Athlon 5350. I'd consider that the upper low end ''limit'' of what you want to know since they have modern API's, but carry low low cores. I might be able to get a test running on one of these when people have breaks. Likely friday though, tomorrow there is an emergency to solve first
Graf Zahl wrote:I have a suspicion that we'll have a hard time finding enough users still using such old hardware. Looks to me like the need for this may not even be there anymore.
I actually do not expect this to make any significant difference on a Geforce 8xxx or 9xxx - these cards generally had very good branching performance with shaders.
All that really leaves is Intel HD3000 and older integrated chipsets. Yes, essentially 2010 and older. Anything from 2012 upward is likely not to benefit from this.
Trust me this will do wonders for anyone with an older rig that still wants to retain full on GZ in everything but the rendering part. And who knows, if this works well and you market that rightly, could bring in some renewed interest.