Box Party [Demo v1.5]
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Box Party [WIP]
made a new player character for box party, bringing the total count to 4.
this character's gimmick is that they can only take damage 3 times before perishing. this one is meant to be more challenging than the other characters.
you must recover at least 30 hp from enemies to recover a hit. if you take damage before recovering 30 hp, you will also lose any extra hp you had.
in the picture above you can see the expertly crafted sprite for the new character in the middle, along with some other things.
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Re: Box Party [Demo Coming Soon]
I dont have any screenshot that could show this off, but I'm currently working on making Box Party more modder friendly.
Considering that Box Party would not exist were it not for GZDOOM mods, I feel like I'd be doing a disservice if I didn't try to make the game as moddable as humanly possible.
So for context, Box Party includes a system where enemies will drop health/item pickups that are specific to certain characters, and enemies can also drop ammo for weapons that you have equipped.
At the moment, however, these pickups are all hard-coded, which would make it rather difficult for a modder to add in their own custom player drops or ammo pickups.
However, thanks to some zscript mumbo-jumbo, Box Party will now instead grab this data via a file called "BOXLOOT", and will also search for files under this name in any mods loaded.
If you're adding a player, you'd type out a line kind of like this in your mod's BOXLOOT file (minus the quotes):
"Player = ModdedPlayer, ModdedLoot"
If you are adding a custom ammo drop, you'd make it look like this:
"Weapon = ModdedWeapon, ModdedAmmo"
There are still a few other places in Box Party that could benefit from being more modder friendly, like specifically the Hats system and some other smaller stuff, but just this alone will help out a lot.
Considering that Box Party would not exist were it not for GZDOOM mods, I feel like I'd be doing a disservice if I didn't try to make the game as moddable as humanly possible.
So for context, Box Party includes a system where enemies will drop health/item pickups that are specific to certain characters, and enemies can also drop ammo for weapons that you have equipped.
At the moment, however, these pickups are all hard-coded, which would make it rather difficult for a modder to add in their own custom player drops or ammo pickups.
However, thanks to some zscript mumbo-jumbo, Box Party will now instead grab this data via a file called "BOXLOOT", and will also search for files under this name in any mods loaded.
If you're adding a player, you'd type out a line kind of like this in your mod's BOXLOOT file (minus the quotes):
"Player = ModdedPlayer, ModdedLoot"
If you are adding a custom ammo drop, you'd make it look like this:
"Weapon = ModdedWeapon, ModdedAmmo"
There are still a few other places in Box Party that could benefit from being more modder friendly, like specifically the Hats system and some other smaller stuff, but just this alone will help out a lot.
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Re: Box Party [Demo Coming Soon]
Okay, how did I not see this before?
This looks great!
I just love it's style and that hat customization seems nice.
I will keep my eye out for the demo. Good luck with the project!
This looks great!
I just love it's style and that hat customization seems nice.
I will keep my eye out for the demo. Good luck with the project!
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Re: Box Party [Demo Coming Soon]
thank you! speaking of hats, just recently discovered that I can control whether the hats will copy your player's colors or not, so expect to see that added as well.Jarewill wrote:Okay, how did I not see this before?
This looks great!
I just love it's style and that hat customization seems nice.
I will keep my eye out for the demo. Good luck with the project!
here's what that looks like:
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Re: Box Party [Demo Coming Soon]
The steam page is up now! Demo still isn't gonna be out til later this year, but I think you should go and wishlist the game. That would be pretty neat.
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Re: Box Party [Wishlist on Steam!]
Here's a showcase video for an area in level 3.
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Re: Box Party [Wishlist on Steam!]
Cute as usual. Keep up the good work!
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Re: Box Party [Wishlist on Steam!]
Thanks again!Captain J wrote:Cute as usual. Keep up the good work!
I've been working on quite a few things for Box Party, some I won't spoil yet, but there's a few things that I will show:
There's now an animated notification that appears at the bottom left of your screen when a new hat is unlocked. (Before it was just a line of text that popped up in the middle of your screen)
(bonus points if you can guess which library i used for this)
Also custom hat system is done. It will make adding new hats for modders (but also for me) much much easier. It also allows for custom notifications like the one above, and custom unlock conditions.
Ok here's one last image for now: