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Hello everyone, and welcome to my first ever Doom Classic mod!
In this mod, you can play as an adorable, yet very deadly and trigger-happy Mimikyu girl named Yesenia. As this cutie, you must gather up your toys, raid through the forces of hell to find a way to return to your family unit of bandits, the Ravagers.
All weapons had designs based on Pokemon, with both fire and alt-fire modes implemented. Feel free to guess them all.
The mod in its state is now complete, though some minor updates will be released, just to fix bugs and rebalancing.
These are the additional moves you have at your disposal:
Kick: You can kick your enemies when you're cornered. Default: Q.
Slide: You can slide under gaps, if you need to keep your momentum. Default: F
Double Jump: You can take an extra leap in the air. Nothing too fancy.
Ledge Grab: You can grab onto ledges, another simple need.
Slide Kick: You can do a kick while you're sliding for a bit of extra damage.
Ground Slam: You can slam the ground with your scarf fists, and do it in a higher vertical distance for a powerful shockwave. Default: G
Spoiler:
Twin Ghoulies: This is your standard pair of pistols Lucky gave you... in case you overuse the Ultra Beam. Its alt-fire makes you cross the beams for a more powerful shot.
Sharpsaw: A modified chainsaw weapon that you can swing it like a sword with the Alt-Fire.
Sluggershard: A shotgun-type weapon that shoots ice shards at your enemies. With Alt-fire, you can increase the amount of shards and spread it shoots.
Quadbuck: Another shotgun-type weapon that shoots water shots at jet speeds at a lesser spread than its ice counterpart. Alt-fire makes the gun shoot four shots at the same time for more damage.
Siege Turret: A minigun-type weapon that fires iron shots at a rapid rate. Using its Alt-Fire will activate its Siege mode and shoot even more rapidly in a spread, perfect for clearing house.
Clam Launcher: This whopper of a weapon shoots explosive and bouncy clams forward, that once rested will detonate in a violent, concentrated liquid burst. It's Alt-Fire shoots clams without the shell, turning them into sticky explosives that you can shoot to detonate.
FERRA Buster Prototype: A beam-type weapon based on an old model for what seemed like an... android... cyborg? It shoots light lasers at your enemies, and its Alt-Fire lets your prepare a charged shot that leaves a small explosion upon impact.
Ultra Beam: Lucky calls them the "Proton Disruptor Cannons", Yesenia calls them the "Happy Boomers", we keep arguing how we call these. All we know is that they shoot bursts of Proton energy that detonate upon impact. And when its Alt-Fire is used, it charges up and uses plenty of it's capacity to shoot a massive, destructive ultra beam that deals loads of damage. Hence its current nickname here "Ultra Beam".
Spoiler:
Ghost Gem: This lets you gain berserker's strength, enhancing your scarf arms and kicks by a lot!
Heavy Duty Boots: These let you walks on sludge or harmful surfaces without hurting your feet.
Phase Cloth: It's a piece cloth that cloaks your from enemy sight.
Thermal Scope Lens: These let you see in infrared, good for trekking in the dark.
Rare Candy: You don't see these often around. They will grant you a big boost of health.
Ink Sphere: Raven's ink contained in a ball. Getting this will imbue your body and jacket with ink, granting you a massive bonus of heals and armor.
Map Module: A device that you can access to download the current amp's full layout.
Mimikyum Z: The most powerful item in the run (for a Mimikyu at least). Strength, speed, invulnerability, infinite ammo... this item will make you a goddess for a minute, so use that time in your favor.
Spoiler:
Spoiler:
v1.2 Trailer:
v1.01:
And that's about it. Link to the page where you can download is below. Also, if you found any bugs or glitches, or wanna make suggestions, lemme know below. Also lemme know if I did some oopsies anywhere. This is my first Doom mod here, so any help is appreciated.
Spoiler:
InkiCrow - Mod developer
G-5000Gunshot - Character Designer
Voice of Yesenia - MinteaVA
Sound assets used made by:
id Software
PA1NKI11ER
InspectorJ on Freesound
PillowBlaster
v1.2:
-Tweaked gun transitions.
-Fixed Ground Slam.
-Added new voice lines. (Can be disabled in the options menu.)
-Tweaked quadbuck decals.
-Added new player sprites. Can now be played in third person... kinda.
-Added new alt attack to Scarf Fists.
-New primary attack added to Scarf Arms with Berserk.
-Redesigned Buster Pistol, now called Twin Ghoulies.
-Added new decals for FERRA Buster and Ultra Beam.
-Fists and kick buffed.
-Reduced Damage to Ground Slam
v1.11:
- Fixed PointLight bugs on weapons.
- Fixed shell ammo startup amount.
v1.1:
- Ice Slugs deprecated, Water Bucks renamed to Water Shells.
- Sluggershard and Quadbuck use the same ammo type.
- Quadbuck and Sluggershard has been switched.
- Increased Sluggershard's damage.
- Siege Turret's recoil reduced.
- Sharpsaw altfire damage increased.
- New Slide Kick and Ground Slam moves added.
- Buster shots force enemies to their Pain state.
- Replaced Buster Pistol's Altfire. From a 3-round burst to a 1-round bigger shot.
- Added puff for Siege Turret.
- Added attack decals for Siege Turret.
- Leg animation tweaked.
- Added dynamic lighting to weapon effects and items.
- Legs, abilities and pickup lines can be disabled in the Options menu.
v1.02:
- Buffed both firing modes for te FERRA Buster.
- Increased both blast damage and launch range for both firing modes and reduced primary fire bounce times for Clam Launcher.
- Tweaked sprite offsets for Buster Pistol and Sluggershard.
- Changed color map for the Mimikyum Z powerup.
- Reduced ammo pickup amounts for Iron Bullet, Water Buck and Iron Slug boxes.
- Added new option to disable footstep sounds.
v1.01:
- Quadbuck can sometimes spawn instead of the Sluggershard in Ultimate Doom.
- Sharpsaw swing attack buffed.
- Slight graphic change.
v1.00: Initial release.
Last edited by DonDevRed on Sun Mar 07, 2021 9:22 pm, edited 20 times in total.
So I was going in this mod expecting a good experience got out of it having a good experience. Good Job on your first Doom mod! Really liking the aesthetic by the way! it reminds me of Netronian Chaos with it's MS paint like feel.
Suggestions : Buff the weapons a little bit more. More notably the chainsaw, Give the fist an alt fire like maybe charge it up for a big ORA move or even make it stop time but it uses all your ammo as gas.
I'll try to get back to you as soon as I finish a mapset with this mod but overall Good Job! I'm really loving it
rhyrhygogo wrote:So I was going in this mod expecting a good experience got out of it having a good experience. Good Job on your first Doom mod! Really liking the aesthetic by the way! it reminds me of Netronian Chaos with it's MS paint like feel.
Suggestions : Buff the weapons a little bit more. More notably the chainsaw, Give the fist an alt fire like maybe charge it up for a big ORA move or even make it stop time but it uses all your ammo as gas.
I'll try to get back to you as soon as I finish a mapset with this mod but overall Good Job! I'm really loving it
I'll see what I can fix with the buffs. Thanks for the feedback, and I'm really happy you're enjoying it.~
Linz wrote:Wait wtf why isn't the link working it was fine awhile ago
That's odd... it's working for me. But just in case, I double checked the link. Should be working now, I hope.
For some reason, neither the mod link, nor your itch.io page, are working for me. Check if you're actually published/set to public/whatever privacy settings Itch has are not enabled.
wildweasel wrote:For some reason, neither the mod link, nor your itch.io page, are working for me. Check if you're actually published/set to public/whatever privacy settings Itch has are not enabled.
I had to log out to test it, and yeah, I see what you mean. The weird thing is that it's both published and set to public. If I can't fix the link, I'll put up another link to mirror download.
wildweasel wrote:For some reason, neither the mod link, nor your itch.io page, are working for me. Check if you're actually published/set to public/whatever privacy settings Itch has are not enabled.
Linz wrote:Wait wtf why isn't the link working it was fine awhile ago
Alright, so I uploaded the mod in other sites and added several new links. Hopefully these will stay.
And I hope the itch link gets back up, otherwise I'm not trusting itch again with mods. ^^;;
So I found out why the mod was taken down on itch and ModDB.
It turns out a bunch of troll users got into the pages and spammed comments and reports about my mod being "racist" for some reason. The mod didn't have any content that would make it be deemed racist, yet these users have gone out of their way to spam reports that it is, and thus getting the mod taken down on ModDB and getting me shadow-banned on itch... literally everything on itch that I made is invisible and inaccessible. I can send a link to the old version of the mod if requested for review.