Thread bump.
A new monster is in the first post - The Hindring - a burly pinky demon replacement, sort of a hybrid between a gorilla and a dog.
Funny since for a long time I thought I'd stay away from anthropomorphic enemies as the concept seemed overused for me, but now I only have 1 humanoid

- and that is the stability officer. So the next enemy will feature somewhat human anatomy.
Word of caution - if the monster runs with considerable speed (like 10) it kinda looks weird ingame, so I recommend anyone putting it in a wad give the frames some offset from the center when it's moving to make the animation more dynamic, tends to look better. Also I prefer it on scale 1 since it's big and stuff, but scale 0.8 or scale 0.9 may make it look less of a clutter of view space. Dunno...
The name Hindring means "obstacle" in Danish - I kinda thought it sounded cool and I named the monster "an obstacle" because for the past week everything's been keeping me from working on this monster, from moving to a new apartment, seeking a survival job, to cpu issues that required formatting of the drive and OS reinstallage

argh!
Fortunately, N's back on track baby, so expect new creatures
