
https://www.doomworld.com/classicdoom/utils/editors.php
There were two DoomEds (perhaps both by the same author). One was a relatively simple editor, but didn't have map size limits, and the other was the shareware one. The SW one had more features, but it did have limits on the unregistered version. I think I did actually buy the full version at some point but I really don't remember.leileilol wrote:I also used to use DoomEd but it had an annoying strict low linedef limit IIRC (because shareware). Was a handy resource viewer though.
That was a feature of many programs "back in the day". The fact that there was no common environment (i.e. Windows) meant that each software company had to invent their own wheel. So each program had its own look.Dwim-pon wrote:Oh, always loved how old-school editors looked. As technology marches on, they're all impossible to use properly now, sure, but they're all so colorful and full of personality! Definitely more attractive than the more ergonomic but also very bland windows of modern editors.
I jumped direcly from edmap that I used when I abandoned doom ediing in my youth to gzdoom builder that I use now that the itch has returned.. it was quite the upgradeEnjay wrote:I remember that one. I didn't use it much myself. I tended to use a mix of DoomEd (the Geoff Allan one, not Id's own editor), DEU, WinDEU and BSP to manually build the nodes, especially as DoomEd could take minutes to build nodes, and made even more broken ones than BSP made.
Happy days that I'm glad are over. Modern tools are just do much easier, more powerful, more stable and less likely to create errors in the maps.
My gut says it was probably a custom [wiki]REJECT[/wiki] table. They were used back in the day to speed up line of sight calculations, but can also be used to create "blind spots" for monsters (among other things). Most likely the table had an entry for that sector that automatically skipped any sight checks but was getting re-generated when you changed the level.Dancso wrote:I'd spend hours trying to figure out a way to make monsters non-aggressive because there was a level with a boxing ring that did that. The effect would be lost if i tried to make any changes to it, to this day I'm wondering how that was done in vanilla.