User friendliness is relative. Also, are you willing to program a GUI? ZDoom made do without one for 20 years.Nash wrote:rather than user-unfriendly INI editing.
Raze officially revealed!
Moderator: GZDoom Developers
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Re: Raze officially revealed!
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Re: Raze officially revealed!
We could use the same system as ZDoom to automatically find directories from GOG and Steam installs, I suppose.
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Re: Raze officially revealed!
It already should. The code is all there but hard to test for me with no active installation it could detect.
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Re: Raze officially revealed!
The detection doesn't work for me. Here's my install paths that I had to add manually:
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Path=D:\Games\GOG Games\Duke Nukem 3D
Path=D:\Games\GOG Games\Blood
Path=D:\Games\Steam\steamapps\common\Shadow Warrior Original\gameroot
Path=D:\Games\Steam\steamapps\common\Ion Fury
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Re: Raze officially revealed!
Can you check with a debugger why they aren't detected?
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Re: Raze officially revealed!
It works fine for me. Don't know if it matters, but I used a forward slash instead of a backslash.
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Path=F:/Program Files (x86)/GOG Games/Blood
Path=F:/Program Files (x86)/GOG Games/Duke Nukem 3D
Path=F:/Program Files (x86)/GOG Games/Shadow Warrior
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Re: Raze officially revealed!
"Program Files" ? That's interesting.
Anyway, automatic detection of the installed games does not, and never has, worked for me either. If I don't add all the paths to the .ini nothing ever gets found and it just errors out at startup.
Anyway, automatic detection of the installed games does not, and never has, worked for me either. If I don't add all the paths to the .ini nothing ever gets found and it just errors out at startup.
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Re: Raze officially revealed!
Ok, and that means that someone with active GOG/Steam installations needs to check the detection code to see why it doesn't work. I cannot fix what I cannot test.
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Re: Raze officially revealed!
I have steam, I can check on Megaton if you like and WT (I'm one of the five who purchased it :'( )
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Re: Raze officially revealed!
Will Raze work with the World Tour episode, being as it has new enemies and weapons?Tea Monster wrote:I have steam, I can check on Megaton if you like and WT (I'm one of the five who purchased it :'( )
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Re: Raze officially revealed!
No, the source for its extensions has not been released. AFAIK there's a partial patch for EDuke - that one should work but it's the best to get right now.
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Re: Raze officially revealed!
I think there is some misunderstanding here.Pompous Seed wrote:It works fine for me. Don't know if it matters, but I used a forward slash instead of a backslash.
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Path=F:/Program Files (x86)/GOG Games/Blood Path=F:/Program Files (x86)/GOG Games/Duke Nukem 3D Path=F:/Program Files (x86)/GOG Games/Shadow Warrior
What I meant was, WITHOUT specific paths edited into the INI, the games I have installed are not autodetected. Meaning, with my existing game installs from GOG and Steam, if I run Raze.exe, it cannot start and says "no games detected".
I then have to go into the INI to manually add the paths. Forward or backslashes don't matter; as long as I add the paths in, Raze will detect the games.
What was being discussed here was that, Graf says the autodetection mechanic should have worked - meaning, there should not have been a need to edit the INI. However, it doesn't seem to be working for me, hence why this discussion is being had.
That said, I have no experience with programming and using debuggers so I'm not sure trying to use the debugger will give me any information I can understand...
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Re: Raze officially revealed!
the GZDoom autodetection also doesn't work for Doom, for me, when the installations are in a non-default installation path (eg, away from C:\Program Files\).
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Re: Raze officially revealed!
I see, my bad. In that case, auto detection definitely doesn't work for me.Nash wrote:What was being discussed here was that, Graf says the autodetection mechanic should have worked - meaning, there should not have been a need to edit the INI. However, it doesn't seem to be working for me, hence why this discussion is being had.
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Re: Raze officially revealed!
The ticket for the auto-detection issues is here. I'm hoping I've been able to provide something useful there.