OK, 'tis done: https://github.com/jewalky/UltimateDoom ... issues/665boris wrote:Yes, please open an issue.
I've been trying to think just how long this feature has existed. Certainly a long time. It wasn't in ZDoom 1.23 so I suspect it appeared sometime during the protracted 2.0.x beta/cab development phase. I *think* it was added before "any graphic anywhere" support (i.e. flats/textures/sprites being used on walls/floors regardless of type).