Ok then, I just wanted to knowOzymandias81 wrote:Well no atm, since we still didn't release the full thing that will have around 100 enemies variants. So maybe after final release we'll discuss about that
BlooM - DooM/Blood crossover
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: BlooM - DooM/Blood crossover
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Re: BlooM - DooM/Blood crossover
the face in the HUD is a little large and obscuring, is there a way to shrink or downsize it?
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Re: BlooM - DooM/Blood crossover
The Halloween release is pretty outdated, we have improved the statusbar so expect it fixed for when full version will be released
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Re: BlooM - DooM/Blood crossover
Very impressive and cool crossover. Playing through the corrupted UAC facilities with two fighters, Doomguy and Caleb is amazing by far. And the weapons are satisfying to use! However, this TC is not your everyday slaughtering entertainment. The enemies are quite powerful, fast and could kill you in one or two hits. Speaking of which, i'm going to show some feedback:
Spoiler: i spoil... again!And that's it! Impressive and powerful TC. And i have no idea how did you guys manage to animate the class selection pics. That's so brillianterrific.
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Re: BlooM - DooM/Blood crossover
Hey Captain J, thanks for your deep playtesting! Sadly I have to say that 99% of things you have spot have been already fixed ages ago, but I'll check through all the things you stated already and see if something has been missed... Just check this (and mind you it is old too, so surely more stuff has been fixed too), will get back on BlooM as soon I'll have some time between Realm667 remaster and Blade of Agony
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Re: BlooM - DooM/Blood crossover
Ah, okay! Nice to see that you already fixed the problems i encountered. But i do hope those skelly ghosts give me a bit of mercy heh
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Re: BlooM - DooM/Blood crossover
Just wanted to say that your mod is absolutely mindblowing.
The enemy designs are great and i really like what you did with the levels. Cant wait for the full version
9/10, my only prob is with the aim of the weapons but thats probably just me
The enemy designs are great and i really like what you did with the levels. Cant wait for the full version
9/10, my only prob is with the aim of the weapons but thats probably just me
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Re: BlooM - DooM/Blood crossover
What monster's being gibbed in this screenshot?
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Re: BlooM - DooM/Blood crossover
That was a trident DeepOne.... Btw guys, we are still working on BlooM, more will happen hopefully because I'll have some more free time once Blade of Agony will be released (30th of April, don't miss it!)
Stay tuned!
Stay tuned!
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Re: BlooM - DooM/Blood crossover
yesss looking forward this too, thanks Ozymandias81 for Bloom and for Blade of Agony, won't miss it!
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Re: BlooM - DooM/Blood Crossover TBR Soon
Hello everyone, enjoy this teaser and also other vids from the channel. Atm I am busy working over 3196 brightmaps for enemies present in BlooM, which oscillate around 100 different kind of them... Stay tuned, and don't bleed. Madness awaits.
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Re: BlooM - DooM/Blood crossover
Can't wait!!
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Re: BlooM - DooM/Blood crossover
Fantastic!! :O!!!
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Re: BlooM - DooM/Blood crossover
I'm alive! Again!
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Re: BlooM - DooM/Blood crossover
cant wait! I enjoyed the demo a lot