Doom: The Golden Souls 3 - Important update at p.17, follow me on https://twitter.com/Batandy_ for project updates
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: Doom: The Golden Souls 3 - Demo 2 out | Story Trailer ou
Is this trailer an actual map?
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Re: Doom: The Golden Souls 3 - Demo 2 out | Story Trailer ou
I wish I was capable of making a world for this project...
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Re: Doom: The Golden Souls 3 - Demo 2 out | Story Trailer ou
I'm installing this right now, the trailer really blew my mind
Re: Doom: The Golden Souls 3 - Demo 2 out | Story Trailer ou
So, the opening seems to be a large tech-urban location.
Will any worlds in D:tGS3 have a tech-Urban theme?
Will any worlds in D:tGS3 have a tech-Urban theme?
Re: Doom: The Golden Souls 3 - Demo 2 out | Story Trailer ou
There will be cities, there won't be tech-urban levels. They're not my favorite so I feel like i'd force myself to design one.VicBorAng wrote:So, the opening seems to be a large tech-urban location.
Will any worlds in D:tGS3 have a tech-Urban theme?
Besides, I like keeping the tech stuff UAC related.
Re: Doom: The Golden Souls 3 - Demo 2 out | Story Trailer ou
Here's a new video of my latest map!
Re: Doom: The Golden Souls 3 - Demo 2 out | Story Trailer ou
Nice.
How do you do collisions for the boats and umbrelas? Invisible 3D floor?
How do you do collisions for the boats and umbrelas? Invisible 3D floor?
Re: Doom: The Golden Souls 3 - Demo 2 out | Story Trailer ou
This really reminds me of Traverse Town from Kingdom Hearts. Were you at all inspired from it? It looks great by the way.Batandy wrote:
Here's a new video of my latest map!
Re: Doom: The Golden Souls 3 - Demo 2 out | Story Trailer ou
In some cases I used 3D floors, but for these umbrellas all I needed were a bunch of Bridge actors.neoworm wrote:Nice.
How do you do collisions for the boats and umbrelas? Invisible 3D floor?
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Re: Doom: The Golden Souls 3 - Demo 2 out | Story Trailer ou
Have you ever thought of doing some goreless death animations? There's a mod called No Ultra-Violence: An Anti-Gore Mod by Pompous Seed that replaces the gore with cartoon effects which I thought would fit for The Golden Souls.
Re: Doom: The Golden Souls 3 - Demo 2 out | Story Trailer ou
While I see your point I prefer to keep the blood like standard Doom, it's already cartoony enough on its ownFilthySilver wrote:Have you ever thought of doing some goreless death animations? There's a mod called No Ultra-Violence: An Anti-Gore Mod by Pompous Seed that replaces the gore with cartoon effects which I thought would fit for The Golden Souls.
Re: Doom: The Golden Souls 3 - Demo 2 out | Story Trailer ou
Here's the new gameplay trailer that was shown at Blue Vertigo's digital event!
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Re: Doom: The Golden Souls 3 - Demo 2 out | Story Trailer ou
That looks awesome! Can't wait to get my hands on it.
Re: Doom: The Golden Souls 3 - Demo 2 out | Story Trailer ou
Oh my, jumping across skyscrapers. Now that's the thing i thought i was getting in the "UAC/City world" in Golden Souls 2.
Good to see it's finally coming true.
This looks really good.
I Love it.
Good to see it's finally coming true.
This looks really good.
I Love it.
Re: Doom: The Golden Souls 3 - Demo 2 out | Story Trailer ou
When i load this mode,i see a colorless level.Using latest GZdoom.