Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
-
BerserkerNoir
- Posts: 90
- Joined: Thu Nov 10, 2016 10:31 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Veracruz, Mexico
Re: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX
Hello Nash, sorry to bother you.
But seems that the latest GZDOOM build doesnt show the BloodSplats.
I thought It was me, but Even PB 3.0 which uses your gore as base has those missing.
Edit: Nevermind me, reinstalled everything and it works.
But seems that the latest GZDOOM build doesnt show the BloodSplats.
I thought It was me, but Even PB 3.0 which uses your gore as base has those missing.
Edit: Nevermind me, reinstalled everything and it works.
-
Nash
-

- Posts: 17513
- Joined: Mon Oct 27, 2003 12:07 am
- Location: Kuala Lumpur, Malaysia
Re: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX
Can I get a link to where you downoaded the PB 3.0?BerserkerNoir wrote:but Even PB 3.0 which uses your gore as base has those missing.
-
BerserkerNoir
- Posts: 90
- Joined: Thu Nov 10, 2016 10:31 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Veracruz, Mexico
Re: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX
Sure, its here:Nash wrote:Can I get a link to where you downoaded the PB 3.0?BerserkerNoir wrote:but Even PB 3.0 which uses your gore as base has those missing.
https://github.com/pa1nki113r/Project_Brutality
-
MasterZeroFlash
- Posts: 7
- Joined: Thu Jan 06, 2022 10:14 am
- Graphics Processor: nVidia with Vulkan support
Re: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX
Imagine if this was re-released as "Nasi Goreng" (or even "Nashi GoreVeng") just to continue the food-related theme >_<
Jokes aside, it looks like a cool mod that could very well take a spot as sort of an "Autoload" mod, so to speak.
Jokes aside, it looks like a cool mod that could very well take a spot as sort of an "Autoload" mod, so to speak.
-
Plasmazippo
- Posts: 115
- Joined: Sat Sep 25, 2021 11:55 am
- Graphics Processor: ATI/AMD with Vulkan/Metal Support
Re: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX
I can say for absolute certainty that nashgore is ALWAYS on my load order in Doom Launcher. I'd only make an exception for Chex Quest and non-violent TCs such as Sonic Robo Blast, and currently I have neither in my HDD.MasterZeroFlash wrote:Imagine if this was re-released as "Nasi Goreng" (or even "Nashi GoreVeng") just to continue the food-related theme >_<
Jokes aside, it looks like a cool mod that could very well take a spot as sort of an "Autoload" mod, so to speak.
-
YasuoProjectX
- Posts: 183
- Joined: Tue Oct 09, 2018 6:37 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Ionia
Re: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX
i would rate your mod cuz its nice with feedback on it
- Hitting with projectile weapons can't spread the gores
- Stepping on a blood pool will shrink back to the corpse
- Blood on a water floor texture wont disappear (unless they will disappear on underwater)
7.9/10 overall
- Hitting with projectile weapons can't spread the gores
- Stepping on a blood pool will shrink back to the corpse
- Blood on a water floor texture wont disappear (unless they will disappear on underwater)
7.9/10 overall
-
Plasmazippo
- Posts: 115
- Joined: Sat Sep 25, 2021 11:55 am
- Graphics Processor: ATI/AMD with Vulkan/Metal Support
Re: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX
That last one is because you need to explicitly set the terrain of the liquid flat as "liquid" in the TERRAIN lump and assign that terrain type to the flat's textures. Enjay's Revised Splashes is a start.
-
YasuoProjectX
- Posts: 183
- Joined: Tue Oct 09, 2018 6:37 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Ionia
Re: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX
thanks for the help imma try to do thisPlasmazippo wrote:That last one is because you need to explicitly set the terrain of the liquid flat as "liquid" in the TERRAIN lump and assign that terrain type to the flat's textures. Enjay's Revised Splashes is a start.
-
PKr
- Posts: 3
- Joined: Wed Feb 02, 2022 4:49 pm
Re: Nash's Gore Mod: Vengeance Edition v1.0 OFFICIAL RELEASE
It's been a while... Still haven't seen those effects in the action.Nash wrote:https://i.imgur.com/DTwfpn1.gif
https://i.imgur.com/Qf8OYit.gif
NashGore Did It First(tm)
Any chance for a new version this or next year? Or are you tired of this project by now?
-
rayburn
- Posts: 49
- Joined: Sun Oct 14, 2018 6:30 pm
Re: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX
Greetings @Nash
Do I understand correctly that some of the blood actors (namely the slowly expanding blood pool) in NashGore get removed together with the actor being removed? How can I patch this?
Video:
Code (short, note comments):
Let me know if you need more detail. Thanks!
Do I understand correctly that some of the blood actors (namely the slowly expanding blood pool) in NashGore get removed together with the actor being removed? How can I patch this?
Video:
Code (short, note comments):
Spoiler:Can you point out what should I patch in NashGore to prevent this? I would greatly appreciate it.
Let me know if you need more detail. Thanks!
-
Nash
-

- Posts: 17513
- Joined: Mon Oct 27, 2003 12:07 am
- Location: Kuala Lumpur, Malaysia
Re: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX
Thanks for the video. It is much more clear what the problem actually is.
Unfortunately this isn't a quick fix. Basically, NashGore is currently hardcoded to only support one corpse blood pool per monster. There is also some weird jank going on that's maintaining pointer relationships between the monster and the blood pool. It is currently not able to handle spawning more blood pools after a monster has been resurrected.
I know your video shows the blood pool disappearing, but upon checking with the latest development version of NashGore (not released yet) - the blood pool doesn't disappear anymore BUT, a resurrected monster who dies for a second time will simply not spawn any more blood pools.
To fix this would require me to retool quite a bit of code to allow monster corpses to spawn multiple corpse blood pools regardless of how many times they were resurrected. I've added this to the to-do list for the next release of the mod.
In short: this isn't a quick fix, sorry!
Unfortunately this isn't a quick fix. Basically, NashGore is currently hardcoded to only support one corpse blood pool per monster. There is also some weird jank going on that's maintaining pointer relationships between the monster and the blood pool. It is currently not able to handle spawning more blood pools after a monster has been resurrected.
I know your video shows the blood pool disappearing, but upon checking with the latest development version of NashGore (not released yet) - the blood pool doesn't disappear anymore BUT, a resurrected monster who dies for a second time will simply not spawn any more blood pools.
To fix this would require me to retool quite a bit of code to allow monster corpses to spawn multiple corpse blood pools regardless of how many times they were resurrected. I've added this to the to-do list for the next release of the mod.
In short: this isn't a quick fix, sorry!
-
rayburn
- Posts: 49
- Joined: Sun Oct 14, 2018 6:30 pm
Re: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX
It also happens if monster just goes to that second section of Death right away (some monsters go there by chance using A_Jump) without ressing, pool starts expanding and just disappears.
Tho since u say my version is outdated, I will redownload and try again.
Will let u know if it helps.
Tho since u say my version is outdated, I will redownload and try again.
Will let u know if it helps.
-
Nash
-

- Posts: 17513
- Joined: Mon Oct 27, 2003 12:07 am
- Location: Kuala Lumpur, Malaysia
Re: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX
I don't have an ETA on when the new version will be out. It's still not released yet. It's a huge update that I am taking my time to refine to make sure it's near-perfect and there are minimal bugs. :Drayburn wrote:Tho since u say my version is outdated, I will redownload and try again.
But yeah, as of the latest version, the corpse blood doesn't disappear. But this highlights a problem in that resurrected monsters will never spawn a second (or third, or fourth or... or...) corpse blood pool after resurrection.
It's by no means difficult to refactor the code to make a monster support infinite cirose blood pools... it's just that I'm a little occupied with other tasks for some time now and I'll need to sit down and make this change carefully and make sure I don't break anything else in the mod... :P
-
rayburn
- Posts: 49
- Joined: Sun Oct 14, 2018 6:30 pm
Re: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX
I appreciate it! My mod is coming together slowly since it's the first time I'm doing stuff for ZDoom and I slack a lot, plus the issue is minor, so this is no problem at all. Thank you so much for such a grand contribution to this community, honestly.
-
Nash
-

- Posts: 17513
- Joined: Mon Oct 27, 2003 12:07 am
- Location: Kuala Lumpur, Malaysia
Re: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX
You're welcome. :) For what it's worth, I have every intention to get the next version out ASAP - I can't really promise a timeline but a couple months from now, MAX, would be lovely (as it'd also be a huge weight off my shoulders!). But yeah, we'll see what happens. :) Thanks for your support!