Code: Select all
material texture "ATEX"
{
specular materials/specular/ATEX.png
normal materials/normal/ATEX.png
brightmap "CAMTEX"
glossiness 32
specularlevel 1
}

However if I try the following code:
Code: Select all
material texture "CAMTEX"
{
specular materials/specular/ATEX.png
normal materials/normal/ATEX.png
brightmap materials/brightmap/ATEX.png
glossiness 32
specularlevel 1
}

Is this a bug or a feature or something that was just overlooked? It would be beyond amazing to have the ability to assign material definitions to Camera Textures.