Decals in GZdoom

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OneReloadLeft
Posts: 9
Joined: Mon Apr 09, 2018 2:04 pm

Decals in GZdoom

Post by OneReloadLeft »

Just a quick question...

1. Is the decal setting handled by GZdoom only

or

2. Can a mod / TC deny the display of decals even if they're enabled via the GZdoom options?


I'm currently on the newest GZdoom and I noticed that the shell casings dissapear on the ground. I noticed that with the btsx_e1.wad in conjunction with GZDA-RC1-B5a.
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wildweasel
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Re: Decals in GZdoom

Post by wildweasel »

Shell casings on the ground are not part of the decal system, and are entirely controlled by the mod. As for wall markings and bullet holes, a mod can choose not to display decals for individual actors/puffs/weapons. Newly defined weapons do not come with a "default" decal, so it's entirely possible the mod in question forgot to define any.
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OneReloadLeft
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Re: Decals in GZdoom

Post by OneReloadLeft »

Thank you for the clarification.
Ps. I still enjoy the hell out of your DIAZ mod.

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