a possible replacement for ZCajun bots?

These are not rejected - but are not considered highly important right now.

Moderator: GZDoom Developers

User avatar
Rachael
Posts: 13793
Joined: Tue Jan 13, 2004 1:31 pm
Preferred Pronouns: She/Her

Re: a possible replacement for ZCajun bots?

Post by Rachael »

Friendly monsters do not use player structs or real weapons though, and that's important for a lot of things.

Also - for monsters, the actions follow the states, whereas for bots, the states follow the actions. Having friendly AI that is tied to states is a bit of a weakness.

Basically that's like selling snake oil.
User avatar
Arctangent
Posts: 1235
Joined: Thu Nov 06, 2014 1:53 pm

Re: a possible replacement for ZCajun bots?

Post by Arctangent »

Also, they're not actually all that intelligent - their AI is exactly the same as normal monsters ( i.e. very angry pinballs ) but if they don't have a target, they'll bounce towards their friendplayer's general direction instead.

They aren't actually capable of navigating the map in any form, they just do a decent job in fooling you into thinking they can.

Return to “On Hold Suggestions”