For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
SEEKING MODELLING HELP
Well, right now I got to a corner. I'm capable of creating static or simply animated models. Yeah, weapons are not a problem, too.
But, when it comes to character models, this is an area where I completely fail. I spent last week trying to make my new player models work...and totaly failed. I just don't know how to make this work. The model animation, rigging and stuff like this is totally over my head.
So, I'm coming here annd humbly asking for a help. Would anyone exprienced with modelling lend a helping hand to me with the character modelling and animation? I'm not looking for anything fancy or complicated, like sculpts or stuff like materials. I want simple models in the style of Haxen II/Quake II/Deus Ex/Unreal Tournament. I can provide basic modelling and texturing, but I need help with rigging and animations. Would someone like to participate in bringing the World of Strife with complete models to life?
I've brought you something to read. Since I mean it seriously with World of Strife, and I've finally found the true balance of scifi and fantasy in it's setting, I've found the lore of barebone Strife as quite ... empty. Like, the whole thing with 'bad guys took our women and children, let's get em back' is good for a one timer like strife is, but totally not enough for anything else. So, I took the base of strife and expanded it. It could be treated as a reboot of strife, or a an ofshoot of the world.
Here it is. It's just a first concept and probably will change, but could give you a rough onlook on how the world lore will look. Enjoy.
Spoiler:
The impact of the comet meant the end of life as we knew it.
Shortly after the comet's impact, mankind ended up in ruins. Human civilization virtually ceased to exist, mankind returned to the Stone Age. Energy transmission systems were destroyed, as were distribution networks. Most people died shortly after the comet's impact. Survivors returned to the nomadic way of life, seeking any food. Agriculture did not return until a hundred years later, when the winter of the comet's impact ended. Humans began to settle in fertile places, most notably in the river valleys. Around that time, the foundations of the first cities were laid, which initially emerged as separate city-states. Cities such as Millport, Bodrov, Holden and Narfolk were founded during that time. Soon alliances and alliances were formed, which gradually became states. But human society returned to the feudal order. Nomad groups that roamed the ruined land were mostly led by chiefs. The descendants of these chiefs became nobles, who based their claims on ancestral tradition. The status of ordinary people varies greatly from country to country. In some places ordinary people are free, while in others they have the status of serfs with all that goes with it.
About 1,000 years after the comet hit the center of the Continent, a man named Bodric founded the Kingdom after uniting the local lands in a peace pact and founding the Holy Empire. The Holy Empire has been ruled by the Bodric dynasty ever since. Initially, only a small empire grew over the years, and over the course of two hundred years, the Empire spread its protective wings over the vast majority of the continent. Only a few coastal cities maintained their independence, based on a monopoly on maritime transport.
The creation of the Church of the Order is also connected with the creation and establishment of the Kingdom. The founder of the Empire, Emperor Bodrik, was an enthusiastic supporter of the teachings of the Order. He therefore made a pact with the Church under which he received material support in exchange for the dissemination of the teachings of the Order in its expansionist policy. The Church of the Order is therefore firmly connected with the administration of the state and to some extent in some situations represents a representative of the executive power of the King. In addition to secular laws, there are also church laws. Their observance is supervised by the religious police, the Order of Binders. The Church requires strict observance of its Edicts and laws, and the Binders have at the same time the right of judge and executioner.
Twenty years or so before the creation of the Holy Empire, the Tech Guild emerges in its capital, and twenty years later, the mighty TekGuild emerges. Over time, the original guild organization is transformed into a corporate-type company, which, through its contacts, quickly dominates the entire technology market and has acquired from the king the exclusive right to produce, develop, and distribute technology. Even from the Church of the Order, TekGuild gains certain advantages, for a simple reason. The Church of the Order is TekGuild's largest customer.
Alongside TekGuild, there is a similar society in the Empire. Although smaller, the Medical MedGuild may, for obvious reasons, have more influence than TekGuild, or even the Church itself. MedGuild emerged as a community of medical schools and universities in the various cities of the Empire. The predatory market environment of the feudal society made it necessary to protect the knowledge and knowledge gained in the treatment of patients. At the same time, the emergence of MedGuild meant the creation of a monopoly on healing and medicine. Doctors, medics, and other quacks who refused to join the Guild had to give up their profession, or continue to do so, under the threat of severe punishment. For many doctors, joining the Guild was more of an advantage and an extension of how they could help their patients.
Another major guild is the Guild of Builders. In most towns, the builders have gathered in various associations in order to do their work better and more efficiently. In the cooperation of towns, there have been disagreements and skirmishes between the guilds of builders from individual towns, mostly over the management and management of joint structures. These skirmishes have often resulted in bloody deaths. Into the escalating situation came the King's authority and, using his Edict, he founded the Guild of Builders, which united the independent guilds under one authority, accountable directly to the Emperor. The Guild of Builders, however, does not have a monopoly on the execution of all structures, but rather serves as a control and oversight body, controlling the quality and execution of the structures.
And also, something about the world's organisations, aka the good guys, the bad guys and the ugly guys.
Spoiler:
The Order
The Church of the Order controls and controls the daily life of the World of Strife. The Church appeared shortly after the comet hit. Suddenly, the Church seemed to be everywhere, and set about controlling virtually every aspect of the life of all people. The Church of the Order imposed its strict laws. Not everyone agreed. There were those who entered into open resistance. The Order eliminated its most ardent opponents with the help of its military component, the Acolytes. Most of the opponents went underground after the disappearance of the most notorious. In some cities, cells of the Resistance were formed, an underground organization of heretics.
The Supreme, the High Priest, is at the head of the Order. The Supreme is answerable to the Synod of Archbishops, who govern the different parts of the Order. Currently, the Synod is made up of five archbishops.
The laws of the Order require a few simple things of the faithful. The centre of the Order's faith is the Cosmic Father, the creator of the universe. The giver of life and universal laws, through which the world and the universe can exist.
The Church of the Order was founded by the survivors of the Echelon Shelter. The AI controlling the shelter regained consciousness and began to act as the God who created the shelter inhabitants. Thanks to the technology stored in the shelter, the Church quickly gained an advantage. The AI created the whole doctrine of the Church, the doctrine of the Cosmic Father, which was ignited by a fiery spark by the present world on the ruins of the old, corrupt one. Therefore, also exploring the past is heresy, which the Church punishes with the ultimate punishment.
Binder Order
The Binders originally emerged as a separate organization called the Order. A group of ardent believers wanted to devote themselves to the study of the doctrine of the Order in seclusion. So they founded a monk group of Binders, dedicated to the study of the teachings of the Order. They chose a remote abandoned school on the edge of the northern wastelands as their headquarters. The harsh climate and constant attacks by mutants shaped the Binders into fierce fighters. As their numbers grew, the Binders began to expand their influence.
Over time, the Binders became a respected organization, dedicated to protecting the inhabitants from all forms of iniquity. Among the Binders' main tasks is to protect the inhabitants from mutants that appeared after the comet hit. The bands of mutants made some parts of the continent uninhabitable. As a result, the Binders have their own base in most cities, from which they set out to hunt. The actions of the Binders are known among the common people, who are always happy to help the Binders.
The Order began to cooperate with the Binders, and over time incorporated them into their structures. Even so, the Binders have maintained a high level of independence, which is reflected in the Binders' organizational structure. For there is no central authority, each base is independent, and each base commander is his own master. While these commanders consult with each other on more important matters, they have no higher authority above them.
TekGuild
Twenty years or so before the creation of the Holy Empire, the Tech Guild emerges in its capital, and twenty years later, the mighty TekGuild emerges. Over time, the original guild organization is transformed into a corporate-type company, which, through its contacts, quickly dominates the entire technology market and has acquired from the king the exclusive right to produce, develop, and distribute technology. Even from the Church of the Order, TekGuild gains certain advantages, for a simple reason. The Church of the Order is TekGuild's largest customer.
MedGuild
Miraculously, MedGuild was founded by the Emperor two years before the outbreak of the typhoid epidemic that struck the Empire shortly before its establishment. The medical organization used to educate doctors and produce medical supplies during the epidemic intervened quickly and decisively. The epidemic was thus averted, and MedGuild gained an excellent reputation and influence. This led to MedGuild's partial emancipation from the Empire. MedGuild establishes its hospitals and clinics in the cities and settlements of the Empire, where it offers paid medical care to locals. It then operates large hospitals and universities in the major cities of the region, where it teaches and trains new doctors, which it then dispatches to its clinics in each city. MedGuild-trained doctors receive conditioning that prevents them from killing a living person and leaving the ranks of MedGuild. MedGuild's service is for life, and although the doctors make a considerable fortune, they are obliged to devote at least one of their children to life in the ranks of MedGuild. MedGuild thus ensures continuity of the acquired influence and a steady supply of staff.
The Shipping Guild
The Shipping Guild was founded by the House of Narfolk sometime around 677. The Shipping Guild was founded by Prince Narfolk as the principal transportation organization with a monopoly on the transportation of goods in the then kingdom. The Shipping Guild was an alternative source of income to replace the Narfolk with their small territory that would not otherwise support their state. The Narfolk gained a patent on the transportation monopoly from King Bodric in 995. Since then, a new history of the Guild has been written, and since then it has grown considerably richer in all the transportation of goods in the Empire.
Okay, I'm back with some new updates and stuff. Here are some pics.
The power of portals in the Eastcliff village. Behold the town lighthouse, that's used to warn the trader's ships of the dangerous coastline.
The village is called Eastcliff, because it is tucked to the eastern cliffs. They stand tall above the little village, tucked to the cliff's feet.
The temple in Eastcliff's built in the classic Imperial style.
Eastern road. Who knows what is hiding in the trees?
Another village, Ravenrock. This is the building of the famous Ravenrock Brewery.
Ravenrock overlook from the brewery roof.
Another village, Aeredale. Small farming community hidden in the western forest.
Another shot from Aeredale.
Water well in front of Aeredale's northern gate, supplying the fields with water.
Harmit's house. Or not?
Village sign an the forest surrounding the village.
And for other thing, I've updated and almost finalized the HUD. As you can see, most of the information were moved to the top, because why not? Also, I've started playing the thing on smartphone&tablet, and where the info used to be (the bottom corners), now I have fingers. So the main reason is comfort of use on tablet or phone. So I can confirm full functinality in mobile version of gzdoom, Delta Touch. I have learned a lot of zscript, so most of the internal mechanics has been replaced with tuned or completely altered ones. Movement code has been change to incorporate stamina and sprinting mechanic with huge help from mister jarewill. Since I've almost finished the town maps, I've started working on the 'support' maps, that will be used for questing. I've started working on quests and dialogues, but this will take a lot of time. But I feel I'm making a progress here.
The truest true medieval atmosphere of this map is amazing. Tho i also shudder at the potential danger of heavy framedrop, but hey, this certainly will do.
Well, the first version of the forest map had huge framedrop. So I reduced the amount of actors to 1/10. It still looks mostly the same, but the framedrop is mostly unnoticeable.
Little update: I've finally made my lazy butt to make a move and FINALLY created the zscript rpg system, that I was thinking about since winter. So, I got player levels, I got experience points, I got a handler that levels up based on xp amount and I'm even able to raise xp through acs. So, the main and major core of rpg mechanic is DONE. Also, I've integrated this mechanic into already created quests in first city. So I need to say I'm defnitely moving forwards.
Now, to make quests and some reasonable story fitting the new lore. Yeah, that would be nice. But for now, I think I'll take a little break. Summer's out, so there are more important things to do.
Okay, another update. I've finally coded the new reloading system without magazine actor. So, weapons now use 'internal' magazine, with reloading working. That was one of the things left for implementation. I think it works nice, so another progress done. Now I need to focus on the story.