
- First of all, the game tells you to wear your gear from the cabinet first. But you still can leave without wearing it, so i'd be more careful with this as a learning tutorial and lock up the door until the player wears them.

- Pots and Vase props like this are breakable, but for some reason they don't play breaking sound effect.

- You actually can use bed in Strife? Absolutely cool, but the transmission is quite slow and i'd rather use healing item instead, sorry to say. And i hope there's fictional Inn in every villages as well!
- Watery terrain plays splash sound effect but not the lava and sludge ones.
- I don't see the point of having only Fists since you get Dagger as well, still does the job right and deals more damage. But it's your choice.
- Flamethrower's flame does not hurt you unlike Phosphorous Grenade's.
- Binder's both version, normal to upgrade deal good amount of damage and the ammo capacity is quite large. I fear that the staff itself will trivialize almost all of weapons.
- Killing civilians in this game gives you no consequences at all, and Binder NPCs are still standing. Binder's privilege, i guess?
- So i got the Assault Gun. But when i'm firing it for the first time, it has a very short delay before firing for some reason. And the firing speed is a lot different and random than i used to know.

- All the Game Info stuff show NFO_RPG_SYSTEM. Because it's unfinished? Yeah, i can see that.

- While common items show their name tag right, but not the food ones.

- Some props like this one that supports both floor and ceiling kinda should have FORCEYBILLBOARD.




- Some maps have this weird spammy taggy thingie.

- Those lights are a bit weird here!

- Not a big deal, and i get the idea of having Wooden Barrels for table. But not sure why it's open

- So i can free the prisoners here.

- Hard Work Barkeeper locks another dialogue if you ask him for a drink.

- It's really cool that you can ziplining in Strife. Sadly it's not really conveniently speedy. Also that one has floating rope.

- If you ask him for a question, he shows nothing. And after apprehending the murderer, i get no further dialogues to complete the quest. Strange...

- If you ask him for a prototype staff, he also shows nothing. And he mentions about the screen showing the prototype staff, but where?

- You have to pay 10 Golds to use the Bathhouse. But it really does nothing but some kind of entertainment? And you literally can use it for free if you jump crouch the window near the building. Also it also has some texture misalignment.
And you still can pay 10 Gold to him infinitely although the shield is already off, during the murder case quest.

- Why Med Patch here is named... zschmedpatch or something?

- In the sewer system, you can cheese this locked door by doing jump crouch.

- Again about the sewers, at the last part of the map, it has missing texture that blocks the way.

- So about Poachers at the Mines, they really don't fight back even though i hit them first and heard the gunfire even. You really have to press "Die, Scum!" dialogue to make them real hostile.
And you literally softlock the quest if you destroy the Degnin Ores by accident or whatever.

- In Journal screen, selecting Ore Delivery closes it without giving me an info or something.


- This guy speaks weird language.

- This Autodoc has a missing texture.

- This fella gives me the Hazmat Suit that is far different than i have. It's the Original Strife one.

- You really don't die after falling into the coolant water, softlocking the game.

- This is Rowan, the character you have to find during the certain quest. But he leaves outside of his house so if you happen to let him out, it's hard to find him.

- Again, with the NPC with no dialogue. Happened by pressing "I have some Questions.". Some quests in general like this one and the Mines one, the sequence goes kaput and i'm pretty sure i did it correctly...

- At the Ocean, near the Coastal Powerplant, i'm seeing this... Is this real or did i drink too much beer at the Tavern?

- Falling down here won't kill you, softlocking the game.

- Inside of the Coastal Powerplant, this switch displays this weird red thingie. And inside of the house, it has nothing that completes the mission.

- So uhh... Silent Hills is actually the another dimension?
- The Ancient Temple was very challenging. But it literally had no Health item at all... Sure, you can gather some medical supplies in town but what happens if you spend them all?
Also about the Golden Rebels with the a Shield, they are the most common, and lethal enemy in the game. They guard real fast once they get hit and i'm not even sure if i'm hurting them or not. And they fire real fast too...
- At the Millport, i can Upgrade myself if i got a Upgrade Token. But for some reason they would upgrade me infinitely without taking the said token for some reason?

- This particular Shooting Gallery has Acolyte Targets... The irony.

- This part of Millport has no banners at all. Which one's Medic's house?

- Well, that is one HUGE void. Wait, wasn't this place had a big town? Also now i get the dedicated shop markers in the automap. Why the first map don't have it?

- This lady with a flute flickers... For some reason.

- This prison has the Cells that opens at once if you press any switches.

- Why this particular dialogue is in dark grey? He seems suspicious already.

- If you ask about the city to this Barkeep, he says nothing.

- Huh, is this Mel from The Space Pirate? Looks like someone important.

- I guess this place is the bestiary? This small Bishop has started to move and... Uhh

- You can fall from this well and softlock the game. It's no insta-kill.