Here we go, another little big update!
I started making models for strife! Since I bought the oculus VR headset, I started making models for the WoS weapons (and generally, weapon models for strife, because strife lacks any proper weapon pack), and ended up making a model pack for all strife objects, because why not?
NOw, let's cut the talk and here are the pics:
The crossbow. Hardest model for me, because of the animation. It works, also the two types of arrows are included. No, there are still no arrow models, since I'm good with sprites for projectiles.
Assaultgun. No hand yet, and only basic animation. Reloading animation included!
Mini Missile Launcher. Yep, the rockets in front of barrel are fully animated and spinning during shooting! Nice!
Grenade launcher. Both shoot modes are working.
Flamethrower. The model is okay, but I've got to fix the zscript mechains, because the flames are only visual now (meaning no damage yet).
The Mauler. Both shooting types work, I've got to tune up the texture so it looks like the sprite weapon.
And for the static props...:
The starting room. Please notice how every sprite has been succesfully replaced with fitting model.
Detail of the stuff on table in starting room. The trees and shrubs are models. Especially the trees give me some Hexen II vibes!
Details outside the Spilled Goblet pub.
...and inside the pub.
Modelled Relics inside the town temple. Yep, the cultist is by mr.Neoworm.
Some housing decorations...
The strife Surgery Crab gizmo, now a model!
The portable shield from realm667, now a model.
Even the shouldergun using A_Overlay is a model now.
The flame turret, also from realm667.
The Swarmers from realm667. I love how this model works and looks.[/spoiler]
And much more! I must notice the numerous torches and lights, which work great when combined with sprite flames.
99% of the models are original and made by myself. The only 4 models not made by me are the binder helmet, light and heavy armor and the weapon holding hands (these are from quake 2). I made these out of the Hunter skin/model from quake and UT. I dunno, but I like this guy. Also, the binder (the new player model) is based on the Hunter.
The textures are also made mostly from scratch. Sometimes, I draw the texture, sometimes I try to stitch it up from stock strife textures and sometimes I use upscaled sprite.
My humble plan is to make a big modelpack for Strife. The weapons are done, ammunition is also done, same for the inventory items. I'm working right now on the static props and my wildest dream is to make the animated enemies. But that's the hardest part, because I need to actually learn how to make a character animation in Blender. So, I would be really grateful if anyone with modelling experience and skill would lend me a hand on this. Strife is a good game, and it's really a shame that it is mostly ignored by the community. My aim is just to enhance the Strife, which is being little bit overlooked. And game as good as Strife really doesnt deserve such a mediocre reception.