[3.2.5] net_fakelatency freeze

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[3.2.5] net_fakelatency freeze

Post by Matt »

(requires debug build of course)

1. start up a multiplayer game with -host 2
2. start up a second GZDoom instance to join that game
3. set net_fakelatency on the client instance

4. expected: fake latency applied
4. actual: applied, but eventually the second client locks up. seems to lock up sooner the longer I set the fake latency.

Setting this stuff on the host instance works fine.

I tested this only with the following settings:
Host: GL, no FPS cap
Client: Software, FPS cap

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