[Restart CCMD] Crash with shaders

Is there something that doesn't work right in the latest GZDoom? Post about it here.

Moderator: GZDoom Developers

Forum rules
Please construct and post a simple demo whenever possible for all bug reports. Please provide links to everything.

If you can include a wad demonstrating the problem, please do so. Bug reports that include fully-constructed demos have a much better chance of being investigated in a timely manner than those that don't.

Please make a new topic for every bug. Don't combine multiple bugs into a single topic. Thanks!
User avatar
Posts: 13303
Joined: Tue Jan 13, 2004 1:31 pm
Preferred Pronouns: She/Her

[Restart CCMD] Crash with shaders

Post by Rachael »

This happens only after using the "restart" ccmd to enter any mod that has material shaders.

Crashes when first entering the level in this mod here: https://www.dropbox.com/s/veavj9nm2hlff ... 2.zip?dl=1

The crash occurs here: https://github.com/coelckers/gzdoom/blo ... e.cpp#L149 - activeShader is "0x00000000" at this point.

Return to “Bugs [GZDoom]”