
Demo:
I´m excited to present my first DooM mod! Blitzbleat, which picks up the wolfenstein-esque idea and has a more lighthearted approach.
The plan is to release a 7-Level Episode.
The Blitzbleat demo lets you fight through the kitchen supply sector of the metallic moon station Bockbrocken!
It should show how the map changes while you play through. For example, an area becomes not hazardous anymore, so the enemys leave their holes and go on patrol!
Features:
- ACS scripts
- Voxel objects
- Projectile firing enemys
- Ability to headshot
- Use of dynamic lights
Screenshots:
Spoiler:Credits & Thanks:
- Double(Super)Shotguns Headshot Tutorial was used as resource and reference
- Voxelbro for his Voxels with MagicaVoxel teachings
- Kotos "Camouflaging" your character (SPRITING TUTORIAL) helped a lot
- Special thanks to everyone making tutorials and editing the ZDooM Wiki!
Runs on:
GZDoom 3.1.0, Opengl renderer.
Pwad: Doom2.wad, freedoom2.wad
DEMO Download: (1 Level)
https://www.dropbox.com/s/s6vidgxm5i18o ... t.pk3?dl=0
Edit: Please tell me what you think!
I want to improve.

