[WIP/Demo] BlitzBleat

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Leon_Portier
Posts: 62
Joined: Sun Feb 12, 2017 3:30 pm
Location: Dark side of Bavaria

[WIP/Demo] BlitzBleat

Post by Leon_Portier »




Demo:
I´m excited to present my first DooM mod! Blitzbleat, which picks up the wolfenstein-esque idea and has a more lighthearted approach.
The plan is to release a 7-Level Episode.
The Blitzbleat demo lets you fight through the kitchen supply sector of the metallic moon station Bockbrocken!
It should show how the map changes while you play through. For example, an area becomes not hazardous anymore, so the enemys leave their holes and go on patrol!

Features:
- ACS scripts
- Voxel objects
- Projectile firing enemys
- Ability to headshot
- Use of dynamic lights

Screenshots:
Spoiler:
Credits & Thanks:
- Double(Super)Shotguns Headshot Tutorial was used as resource and reference
- Voxelbro for his Voxels with MagicaVoxel teachings
- Kotos "Camouflaging" your character (SPRITING TUTORIAL) helped a lot
- Special thanks to everyone making tutorials and editing the ZDooM Wiki!

Runs on:
GZDoom 3.1.0, Opengl renderer.
Pwad: Doom2.wad, freedoom2.wad

DEMO Download: (1 Level)
https://www.dropbox.com/s/s6vidgxm5i18o ... t.pk3?dl=0

Edit: Please tell me what you think!
I want to improve.
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Zen3001
Posts: 412
Joined: Fri Nov 25, 2016 7:17 am
Location: some northern german shithole

Re: [WIP/Demo] BlitzBleat

Post by Zen3001 »

interresting use of voxel, but I prefer 3d models

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