Hi,
I'm having an issue with the Timidity++ option in GZDoom.
I have installed the graphical Timidity++ for Windows, which I now have working seamlessly. The issue is, is that GZDoom now sounds butchered when using Timidity++. I use the Xbox 360 GUS patches for Doom 2, which now work flawlessly on the Windows component as I've said, but the Timidity++ player in my GZDoom directory *has not* changed, though it sounds like it uses a different soundfont with Timidity++. It only has this issue when the graphical component of Timidity++ is installed in Windows, I much prefer GUS patches over MS Wavelength Synth. Whenever the graphical component of Timidity++ isn't installed, GZDoom uses Timidity++ flawlessly as far as the instruments go, but whenever I install the graphical component to Windows, it jacks up the Timidity++ sound even if I configure it to use Xbox 360 patches (which is a total pain to do.)
Anyone got any idea why this happens and how to fix it?
Timidity++ Glitchy-ness
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Please be as descriptive as possible in your posts (list your hardware and operating system, the version of the source port you are using, any mods you are running and how they're being loaded, etc.)
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Please be as descriptive as possible in your posts (list your hardware and operating system, the version of the source port you are using, any mods you are running and how they're being loaded, etc.)
This will help others to give you a solution!
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wildweasel
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Re: Timidity++ Glitchy-ness
"Graphics/Sound Patches" is a subforum for projects that consist of new graphics/sounds. I've moved your topic to Technical Issues, which is a better fit for your question.