Operation: Arctic Wolf Revisited (v. 4.1) I'm outta here
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Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: [UPDATED] Operation: Arctic Wolf Revisited
Thank you, my good man.
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Re: [MINOR UPDATE] Operation: Arctic Wolf Revisited
Some small additions, meant to get this out for christmas but things got in the way.
Changes:
Changes:
Spoiler:
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Re: [MINOR UPDATE] Operation: Arctic Wolf Revisited
This is how I always imagined Operation Arctic Wolf. The OG dehacked version was ambitious but way too rough.
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Re: [MINOR UPDATE] Operation: Arctic Wolf Revisited
i'm not sure if it's this mod or the source port but when i enter the outer perimiter of the nazi base the game crashes.
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Re: [MINOR UPDATE] Operation: Arctic Wolf Revisited
Try updating to version 2.1 https://sourceforge.net/projects/edge2/ ... .0/Test-3/armymen12002003 wrote:i'm not sure if it's this mod or the source port but when i enter the outer perimiter of the nazi base the game crashes.
If you have issues with rendering, make a new shortcut and use the -newsegwalk -norenderbuffers command arguments in the shortcut target link! You can also try and record what went wrong and we may be able to help ya!
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Re: [MINOR UPDATE] Operation: Arctic Wolf Revisited
I recently had the same problem myself, but I asumed it was something unique on my end or just a random thing. I had no problem what so ever while developing and testing the mod so my guess is that it has something to do with the version of 3DGE being used.
When it does crash, does changelog.txt say anything ?
When it does crash, does changelog.txt say anything ?
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Re: [MINOR UPDATE] Operation: Arctic Wolf Revisited
Nope just crashes it crashes right at the beginning of map 04 and yes i was using both 3dge 2.0.4 and 2.1.0
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Re: [MINOR UPDATE] Operation: Arctic Wolf Revisited
For me, it crashed at the start of Map 12 - Shark Farm. Maybe the engine is not ready for this (?)armymen12002003 wrote:Nope just crashes it crashes right at the beginning of map 04 and yes i was using both 3dge 2.0.4 and 2.1.0
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Re: [MINOR UPDATE] Operation: Arctic Wolf Revisited
have you ever figured out why this crashes?
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Re: [MINOR UPDATE] Operation: Arctic Wolf Revisited
Does 3DGE normally crash on you (using Doom, Doom 2 or custom levels) or does it appear to just be when using the mod ?
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Re: [MINOR UPDATE] Operation: Arctic Wolf Revisited
i'm pretty sure it did it during normal doom / doom 2 levels
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Re: [MINOR UPDATE] Operation: Arctic Wolf Revisited
I keep getting this error on level 3.
Spoiler:
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Re: [MINOR UPDATE] Operation: Arctic Wolf Revisited
Yea, there is a lot crashes and whatnot sadly. I will get around to updating this mod eventually and hopefully fix these issues, but I am kind of short on time and have to wait until I get a new computer.
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Re: [MINOR UPDATE] Operation: Arctic Wolf Revisited
The broken nature of this mod has bothered me for far too long so I decided to see if I can get it up and working. But, I enjoy this one so much that I just keept fixing and improving. So I am doing a revamped version of the mod and as an extra bonus it will end up being compatible with EDGE 1.35 up to the more recent 2.10 builds.
Buried mines now slightly visible
Vehicle sprites getting replaced with models
New more readable fonts
Buried mines now slightly visible
Vehicle sprites getting replaced with models
New more readable fonts
Last edited by CeeJay on Wed Sep 02, 2020 12:09 pm, edited 2 times in total.
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Re: Operation: Arctic Wolf Revisited (MD2s)
New skybox(s), thanks Lobo