Problems with bilinear and trilinear filtering in GZDoom
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Please be as descriptive as possible in your posts (list your hardware and operating system, the version of the source port you are using, any mods you are running and how they're being loaded, etc.)
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Please be as descriptive as possible in your posts (list your hardware and operating system, the version of the source port you are using, any mods you are running and how they're being loaded, etc.)
This will help others to give you a solution!
- armyman12345
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Problems with bilinear and trilinear filtering in GZDoom
This doesn't happen if I have just the "linear" setting on. When I turn on bilinear or trilinear filtering in the settings, all textures and all sprites disappear. I assume this is because my video card is outdated. Is there any way to fix this?
- wildweasel
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Re: Problems with bilinear and trilinear filtering in GZDoom
How outdated? What video card is it?armyman12345 wrote:This doesn't happen if I have just the "linear" setting on. When I turn on bilinear or trilinear filtering in the settings, all textures and all sprites disappear. I assume this is because my video card is outdated. Is there any way to fix this?
- armyman12345
- Posts: 278
- Joined: Mon Jun 24, 2013 11:39 am
- Location: Jabba's Palace
Re: Problems with bilinear and trilinear filtering in GZDoom
wildweasel wrote:How outdated? What video card is it?armyman12345 wrote:This doesn't happen if I have just the "linear" setting on. When I turn on bilinear or trilinear filtering in the settings, all textures and all sprites disappear. I assume this is because my video card is outdated. Is there any way to fix this?
ATI Radeon 3100
- Graf Zahl
- Lead GZDoom+Raze Developer

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Re: Problems with bilinear and trilinear filtering in GZDoom
What OpenGL version does your driver report?
This sounds like the function to generate mipmaps is broken on your system (without which some modes will not render any texture.)
Technically your card should support all what is needed.
This sounds like the function to generate mipmaps is broken on your system (without which some modes will not render any texture.)
Technically your card should support all what is needed.
- armyman12345
- Posts: 278
- Joined: Mon Jun 24, 2013 11:39 am
- Location: Jabba's Palace
Re: Problems with bilinear and trilinear filtering in GZDoom
2.1Graf Zahl wrote:What OpenGL version does your driver report?
This sounds like the function to generate mipmaps is broken on your system (without which some modes will not render any texture.)
Technically your card should support all what is needed.
EDIT: I've made it work now, I downloaded the drivers from the AMD website. But now it lags like crazy whenever I set the resolution to 1280x800 (my computer resolution). I never had this problem with previous versions of GZdoom