Nothing. Target is the actor's shooting target, though, not the movement goal.Nash wrote:What's stopping you from just overwriting/assigning to "target" directly?
They are related in use, though. A_Chase is set up so that the actor will only move toward the goal when target is set to goal, but that "target = goal" assignment is handled internally... A_Chase sets the target to the goal as needed if the actor has a goal set, but only when there is no shooting target (or bChaseGoal is true).

